## 2.2.3 - Minor optimizations - Fixed loyalty tridents entering portals despite being disabled in the config - Fixed tridents with loyalty already returning to player at Y=-60 ## 2.1.1 - Improved void saving in 1.17+ ## 2.1.0 - Tridents will not be instantly returned when hitting Y=0 - Fixed players without "bettertridents.savevoid" permissions being able to use the "void-saving" feature anyway ## 2.0.2 - Fixed tridents disappearing when throwing similar tridents (same durability, etc.) from the offhand ## 2.0.1 - Fixed tridents getting lost on return when throwing many of them from the offhand while having "return-to-offhand" set to "true" ## 2.0.0 - Renamed plugin to "BetterTridents" - Added new mechanics and config options: - Bedrock impaling: Impaling enchantment behaves like in Bedrock (it damages ALL mobs touching water, not only ocean mobs). Default: Enabled - Bedrock drop chance: Raises the drop chance for tridents to the bedrock value (25% for every drowned yielding a trident + 4% per looting level) Default: Enabled - Return to offhand: Tridents thrown from the offhand will also return to the offhand when picking them up. Default: Enabled - Disable loyalty portals: Prohibit tridents with Loyalty to travel through portals to avoid losing them. Default: Enabled - Added automatic config updater - Added reload command (/bettertridents, permission bettertridents.reload) ## 1.1.0 - Added UpdateChecker and bStats