mirror of
https://github.com/BlueMap-Minecraft/BlueMap.git
synced 2024-12-25 18:37:41 +01:00
Merge branch 'master' into feature/sql
This commit is contained in:
commit
0929678d3b
@ -1 +1 @@
|
||||
Subproject commit 59e2cd41072946a8f64efb67d57b8374c466036f
|
||||
Subproject commit 13f60e6ee0ba39759d662bba5ae750a5918b564b
|
@ -267,7 +267,6 @@ public String getBiome(int x, int y, int z) {
|
||||
y = (y & 0xF) / 4;
|
||||
int biomeIndex = y * 16 + z * 4 + x;
|
||||
|
||||
// this.biomes.length == bits per biome -- because -> available longs * 64 (bits per long) / 64 (biomes per section, 4*4*4)
|
||||
long value = MCAMath.getValueFromLongArray(biomes, biomeIndex, bitsPerBiome);
|
||||
if (value >= biomePalette.length) {
|
||||
Logger.global.noFloodWarning("biomepalettewarning", "Got biome-palette value " + value + " but palette has size of " + biomePalette.length + "! (Future occasions of this error will not be logged)");
|
||||
|
@ -109,7 +109,7 @@ public class LegacyBiomes {
|
||||
}
|
||||
|
||||
public static String idFor(int legacyId) {
|
||||
if (legacyId < 0 || legacyId > BIOME_IDS.length) legacyId = 0;
|
||||
if (legacyId < 0 || legacyId >= BIOME_IDS.length) legacyId = 0;
|
||||
return BIOME_IDS[legacyId];
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@
|
||||
"humidity": 0.9,
|
||||
"temp": 0.8,
|
||||
"watercolor": 6388580,
|
||||
"grasscolor": "#6A7039",
|
||||
"foliagecolor": 6975545
|
||||
},
|
||||
"minecraft:forest": {
|
||||
|
@ -1,4 +1,4 @@
|
||||
org.gradle.jvmargs=-Xmx3G
|
||||
org.gradle.daemon=false
|
||||
|
||||
coreVersion=1.7.1-sql
|
||||
coreVersion=1.7.2-sql
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -8,14 +8,18 @@
|
||||
# Default is "web"
|
||||
webroot: "web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -78,7 +78,7 @@ public FabricMod() {
|
||||
|
||||
pluginInstance = new Plugin(
|
||||
MinecraftVersion.of(net.minecraft.MinecraftVersion.CURRENT.getReleaseTarget()),
|
||||
"fabric-1.17", this);
|
||||
"fabric-1.18", this);
|
||||
|
||||
this.worldUUIDs = new ConcurrentHashMap<>();
|
||||
this.eventForwarder = new FabricEventForwarder(this);
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
@ -47,7 +47,7 @@ maps: [
|
||||
# 0 is no ambient light, 1 is fully lighted.
|
||||
# Changing this value requires a re-render of the map.
|
||||
# Default is 0
|
||||
ambientLight: 0
|
||||
ambientLight: 0.1
|
||||
|
||||
# Defines the skylight level that the sky of the world is emitting.
|
||||
# This should always be equivalent to the maximum ingame sky-light for that world!
|
||||
|
@ -13,14 +13,18 @@ enabled: true
|
||||
# Default is "bluemap/web"
|
||||
webroot: "bluemap/web"
|
||||
|
||||
# The IP-Adress that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local adresses.
|
||||
# The IP-Address that the webserver binds to.
|
||||
# Use "0.0.0.0" to bind to all available local addresses.
|
||||
# If you only want to access it locally use "localhost".
|
||||
#
|
||||
# LEAVE THIS SETTING AS IT IS if you don't have a good reason to change it!
|
||||
# The default setting (0.0.0.0) is working on almost all servers.
|
||||
#
|
||||
# Default is "0.0.0.0"
|
||||
#ip: "localhost"
|
||||
#ip: "123.45.6.78"
|
||||
|
||||
# The port that the webserver listenes to.
|
||||
# The port that the webserver listens to.
|
||||
# Default is 8100
|
||||
port: 8100
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user