Micro-improvement on chunk-loading

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Lukas Rieger (Blue) 2025-01-14 12:17:27 +01:00
parent 9ea3c77010
commit 0b1f853195
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3 changed files with 3 additions and 3 deletions

View File

@ -123,7 +123,7 @@ public Chunk_1_13(MCAWorld world, Data data) {
}
// load block-entities
this.blockEntities = new HashMap<>();
this.blockEntities = new HashMap<>(level.blockEntities.length);
for (int i = 0; i < level.blockEntities.length; i++) {
BlockEntity be = level.blockEntities[i];
if (be == null) continue;

View File

@ -122,7 +122,7 @@ public Chunk_1_16(MCAWorld world, Data data) {
}
// load block-entities
this.blockEntities = new HashMap<>();
this.blockEntities = new HashMap<>(level.blockEntities.length);
for (int i = 0; i < level.blockEntities.length; i++) {
BlockEntity be = level.blockEntities[i];
if (be == null) continue;

View File

@ -119,7 +119,7 @@ public Chunk_1_18(MCAWorld world, Data data) {
}
// load block-entities
this.blockEntities = new HashMap<>();
this.blockEntities = new HashMap<>(data.blockEntities.length);
for (int i = 0; i < data.blockEntities.length; i++) {
BlockEntity be = data.blockEntities[i];
if (be == null) continue;