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Make texture-gallery stronger against corrupting
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@ -47,6 +47,10 @@ public void writeTexturesFile(ResourcePack resourcePack, OutputStream out) throw
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ordinalMap.forEach((textureResourcePath, ordinal) -> {
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Texture texture = textureResourcePath.getResource(resourcePack::getTexture);
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if (texture != null) textures[ordinal] = texture;
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// make sure the resource-path doesn't get lost
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if (textures[ordinal].getResourcePath().equals(ResourcePack.MISSING_TEXTURE))
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textures[ordinal] = Texture.missing(textureResourcePath);
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});
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try (Writer writer = new OutputStreamWriter(out)) {
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@ -37,6 +37,13 @@ private Texture(ResourcePath<Texture> resourcePath, Color color, boolean halfTra
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this.texture = texture;
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}
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private Texture(ResourcePath<Texture> resourcePath) {
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this.resourcePath = resourcePath;
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this.color = MISSING.color;
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this.halfTransparent = MISSING.halfTransparent;
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this.texture = MISSING.texture;
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}
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public ResourcePath<Texture> getResourcePath() {
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return resourcePath;
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}
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@ -131,4 +138,8 @@ private static Color calculateColor(BufferedImage image){
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return new Color().set(red, green, blue, alpha, false);
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}
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public static Texture missing(ResourcePath<Texture> resourcePath) {
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return new Texture(resourcePath);
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}
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}
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