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Make the BlockStateModelFactory a thread-local and reuse it during rendering
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bca6647670
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@ -31,19 +31,21 @@
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import de.bluecolored.bluemap.core.resources.pack.resourcepack.ResourcePack;
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import de.bluecolored.bluemap.core.util.math.Color;
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import de.bluecolored.bluemap.core.world.Chunk;
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import de.bluecolored.bluemap.core.world.block.BlockNeighborhood;
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import de.bluecolored.bluemap.core.world.World;
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import de.bluecolored.bluemap.core.world.block.BlockNeighborhood;
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public class HiresModelRenderer {
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private final ResourcePack resourcePack;
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private final TextureGallery textureGallery;
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private final RenderSettings renderSettings;
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private final ThreadLocal<BlockStateModelFactory> threadLocalModelFactory;
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public HiresModelRenderer(ResourcePack resourcePack, TextureGallery textureGallery, RenderSettings renderSettings) {
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this.resourcePack = resourcePack;
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this.textureGallery = textureGallery;
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this.renderSettings = renderSettings;
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this.threadLocalModelFactory = ThreadLocal.withInitial(() -> new BlockStateModelFactory(resourcePack, textureGallery, renderSettings));
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}
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public void render(World world, Vector3i modelMin, Vector3i modelMax, TileModel model) {
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@ -55,8 +57,7 @@ public void render(World world, Vector3i modelMin, Vector3i modelMax, TileModel
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Vector3i max = modelMax.min(renderSettings.getMaxPos());
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Vector3i modelAnchor = new Vector3i(modelMin.getX(), 0, modelMin.getZ());
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// create new for each tile-render since the factory is not threadsafe
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BlockStateModelFactory modelFactory = new BlockStateModelFactory(resourcePack, textureGallery, renderSettings);
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BlockStateModelFactory modelFactory = threadLocalModelFactory.get();
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int maxHeight, minY, maxY;
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double topBlockLight;
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