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https://github.com/BlueMap-Minecraft/BlueMap.git
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Model-Rewrite: Add new mutable model class and deprectate old model classes
This commit is contained in:
parent
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commit
4c23bd5add
@ -0,0 +1,287 @@
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/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.bluecolored.bluemap.core.map.hires;
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import com.flowpowered.math.TrigMath;
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public class HiresTileModel {
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private static final double GROW_MULTIPLIER = 1.5;
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// attributes per-vertex * per-face
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private static final int
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FI_POSITION = 3 * 3,
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FI_UV = 2 * 3,
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FI_AO = 3,
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FI_COLOR = 3 ,
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FI_SUNLIGHT = 1 ,
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FI_BLOCKLIGHT = 1 ,
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FI_MATERIAL_INDEX = 1 ;
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private int capacity;
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private int size;
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private double[] position;
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private float[] color, uv, ao;
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private byte[] sunlight, blocklight;
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private int[] materialIndex;
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public HiresTileModel(int initialCapacity) {
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if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity is negative");
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setCapacity(initialCapacity);
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clear();
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}
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public int size() {
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return size;
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}
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public int add(int count) {
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ensureCapacity(count);
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return this.size += count;
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}
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public void setPositions(
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int face,
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double x1, double y1, double z1,
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double x2, double y2, double z2,
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double x3, double y3, double z3
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){
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int index = face * FI_POSITION;
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position[index ] = x1;
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position[index + 1] = y1;
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position[index + 2] = z1;
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position[index + 3 ] = x2;
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position[index + 3 + 1] = y2;
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position[index + 3 + 2] = z2;
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position[index + 6 ] = x3;
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position[index + 6 + 1] = y3;
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position[index + 6 + 2] = z3;
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}
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public void setUvs(
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int face,
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float u1, float v1,
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float u2, float v2,
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float u3, float v3
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){
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int index = face * FI_UV;
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uv[index ] = u1;
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uv[index + 1] = v1;
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uv[index + 2 ] = u2;
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uv[index + 2 + 1] = v2;
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uv[index + 4 ] = u3;
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uv[index + 4 + 1] = v3;
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}
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public void setAOs(
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int face,
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float ao1, float ao2, float ao3
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) {
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int index = face * FI_AO;
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ao[index ] = ao1;
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ao[index + 1] = ao2;
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ao[index + 2] = ao3;
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}
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public void setColor(
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int face,
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float r, float g, float b
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){
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int index = face * FI_COLOR;
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color[index ] = r;
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color[index + 1] = g;
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color[index + 2] = b;
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}
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public void setSunlight(int face, int sl) {
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sunlight[face * FI_SUNLIGHT] = (byte) sl;
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}
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public void setBlocklight(int face, int bl) {
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blocklight[face * FI_BLOCKLIGHT] = (byte) bl;
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}
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public void setMaterialIndex(int face, int m) {
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materialIndex[face * FI_MATERIAL_INDEX] = m;
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}
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public void rotate(
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int start, int count,
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float angle, float axisX, float axisY, float axisZ
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) {
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// create quaternion
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double halfAngle = Math.toRadians(angle) * 0.5;
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double q = TrigMath.sin(halfAngle) / Math.sqrt(axisX * axisX + axisY * axisY + axisZ * axisZ);
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double //quaternion
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qx = axisX * q,
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qy = axisY * q,
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qz = axisZ * q,
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qw = TrigMath.cos(halfAngle),
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qLength = Math.sqrt(qx * qx + qy * qy + qz * qz + qw * qw);
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// normalize quaternion
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qx /= qLength;
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qy /= qLength;
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qz /= qLength;
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qw /= qLength;
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rotateWithQuaternion(start, count, qx, qy, qz, qw);
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}
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public void rotate(
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int start, int count,
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float pitch, float yaw, float roll
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) {
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double
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halfYaw = Math.toRadians(yaw) * 0.5,
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qy1 = TrigMath.sin(halfYaw),
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qw1 = TrigMath.cos(halfYaw),
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halfPitch = Math.toRadians(pitch) * 0.5,
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qx2 = TrigMath.sin(halfPitch),
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qw2 = TrigMath.cos(halfPitch),
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halfRoll = Math.toRadians(roll) * 0.5,
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qz3 = TrigMath.sin(halfRoll),
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qw3 = TrigMath.cos(halfRoll);
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// multiply 1 with 2
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double
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qxA = qw1 * qx2,
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qyA = qy1 * qw2,
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qzA = - qy1 * qx2,
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qwA = qw1 * qw2;
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// multiply with 3
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double
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qx = qxA * qw3 + qyA * qz3,
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qy = qyA * qw3 - qxA * qz3,
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qz = qwA * qz3 + qzA * qw3,
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qw = qwA * qw3 - qzA * qz3;
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rotateWithQuaternion(start, count, qx, qy, qz, qw);
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}
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private void rotateWithQuaternion(
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int start, int count,
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double qx, double qy, double qz, double qw
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) {
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double x, y, z, px, py, pz, pw;
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int end = start + count, index;
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for (int face = start; face < end; face++) {
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index = face * FI_COLOR;
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x = position[index ];
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y = position[index + 1];
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z = position[index + 2];
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px = qw * x + qy * z - qz * y;
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py = qw * y + qz * x - qx * z;
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pz = qw * z + qx * y - qy * x;
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pw = -qx * x - qy * y - qz * z;
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position[index ] = pw * -qx + px * qw - py * qz + pz * qy;
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position[index + 1] = pw * -qy + py * qw - pz * qx + px * qz;
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position[index + 2] = pw * -qz + pz * qw - px * qy + py * qx;
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}
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}
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public void scale(
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int start, int count,
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float scale
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) {
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int startIndex = start * FI_POSITION;
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int endIndex = count * FI_POSITION + startIndex;
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for (int i = startIndex; i < endIndex; i++)
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position[i] *= scale;
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}
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public void translate(
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int start, int count,
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double dx, double dy, double dz
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) {
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int end = start + count, index;
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for (int face = start; face < end; face++) {
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index = face * FI_COLOR;
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for (int i = 0; i < 3; i++) {
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position[index ] += dx;
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position[index + 1] += dy;
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position[index + 2] += dz;
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}
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}
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}
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public void clear() {
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this.size = 0;
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}
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private void ensureCapacity(int count) {
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if (size + count > capacity){
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double[] _position = position;
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float[] _color = color, _uv = uv, _ao = ao;
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byte[] _sunlight = sunlight, _blocklight = blocklight;
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int[] _materialIndex = materialIndex;
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int newCapacity = (int) (capacity * GROW_MULTIPLIER) + count;
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setCapacity(newCapacity);
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System.arraycopy(_position, 0, position, 0, size * FI_POSITION);
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System.arraycopy(_uv, 0, uv, 0, size * FI_UV);
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System.arraycopy(_ao, 0, ao, 0, size * FI_AO);
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System.arraycopy(_color, 0, color, 0, size * FI_COLOR);
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System.arraycopy(_sunlight, 0, sunlight, 0, size * FI_SUNLIGHT);
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System.arraycopy(_blocklight, 0, blocklight, 0, size * FI_BLOCKLIGHT);
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System.arraycopy(_materialIndex, 0, materialIndex, 0, size * FI_MATERIAL_INDEX);
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}
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}
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private void setCapacity(int capacity) {
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this.capacity = capacity;
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// attributes capacity * per-vertex * per-face
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position = new double [capacity * FI_POSITION];
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uv = new float [capacity * FI_UV];
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ao = new float [capacity * FI_AO];
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color = new float [capacity * FI_COLOR];
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sunlight = new byte [capacity * FI_SUNLIGHT];
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blocklight = new byte [capacity * FI_BLOCKLIGHT];
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materialIndex = new int [capacity * FI_MATERIAL_INDEX];
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}
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}
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@ -27,6 +27,7 @@
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import com.flowpowered.math.vector.Vector2f;
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import com.flowpowered.math.vector.Vector2f;
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import com.flowpowered.math.vector.Vector3f;
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import com.flowpowered.math.vector.Vector3f;
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@Deprecated
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public class ExtendedFace extends Face {
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public class ExtendedFace extends Face {
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private float ao1 = 1f, ao2 = 1f, ao3 = 1f; // ao
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private float ao1 = 1f, ao2 = 1f, ao3 = 1f; // ao
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@ -27,6 +27,7 @@
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import de.bluecolored.bluemap.core.threejs.BufferAttribute;
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import de.bluecolored.bluemap.core.threejs.BufferAttribute;
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import de.bluecolored.bluemap.core.threejs.BufferGeometry;
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import de.bluecolored.bluemap.core.threejs.BufferGeometry;
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@Deprecated
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public class ExtendedModel extends Model<ExtendedFace> {
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public class ExtendedModel extends Model<ExtendedFace> {
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@Override
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@Override
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@ -30,6 +30,7 @@
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import com.flowpowered.math.vector.Vector3f;
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import com.flowpowered.math.vector.Vector3f;
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import de.bluecolored.bluemap.core.util.MathUtils;
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import de.bluecolored.bluemap.core.util.MathUtils;
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@Deprecated
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public class Face {
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public class Face {
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private final VectorM3f p1, p2, p3; // points
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private final VectorM3f p1, p2, p3; // points
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@ -0,0 +1,128 @@
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/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
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|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
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|
*
|
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|
* The above copyright notice and this permission notice shall be included in
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|
* all copies or substantial portions of the Software.
|
||||||
|
*
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||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
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package de.bluecolored.bluemap.core.model;
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public class HiresTileModel extends TileModel {
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// attributes per-vertex * per-face
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private static final int
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FI_UV = 2 * 3,
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FI_AO = 3,
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FI_COLOR = 3 ,
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FI_SUNLIGHT = 1 ,
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FI_BLOCKLIGHT = 1 ,
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FI_MATERIAL_INDEX = 1 ;
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private float[] color, uv, ao;
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private byte[] sunlight, blocklight;
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private int[] materialIndex;
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public HiresTileModel(int initialCapacity) {
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super(initialCapacity);
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}
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public void setUvs(
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int face,
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float u1, float v1,
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float u2, float v2,
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float u3, float v3
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){
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int index = face * FI_UV;
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uv[index ] = u1;
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uv[index + 1] = v1;
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uv[index + 2 ] = u2;
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uv[index + 2 + 1] = v2;
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uv[index + 4 ] = u3;
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uv[index + 4 + 1] = v3;
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}
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public void setAOs(
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int face,
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float ao1, float ao2, float ao3
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) {
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int index = face * FI_AO;
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ao[index ] = ao1;
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ao[index + 1] = ao2;
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ao[index + 2] = ao3;
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}
|
||||||
|
|
||||||
|
public void setColor(
|
||||||
|
int face,
|
||||||
|
float r, float g, float b
|
||||||
|
){
|
||||||
|
int index = face * FI_COLOR;
|
||||||
|
|
||||||
|
color[index ] = r;
|
||||||
|
color[index + 1] = g;
|
||||||
|
color[index + 2] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSunlight(int face, int sl) {
|
||||||
|
sunlight[face * FI_SUNLIGHT] = (byte) sl;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setBlocklight(int face, int bl) {
|
||||||
|
blocklight[face * FI_BLOCKLIGHT] = (byte) bl;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setMaterialIndex(int face, int m) {
|
||||||
|
materialIndex[face * FI_MATERIAL_INDEX] = m;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void grow(int count) {
|
||||||
|
float[] _color = color, _uv = uv, _ao = ao;
|
||||||
|
byte[] _sunlight = sunlight, _blocklight = blocklight;
|
||||||
|
int[] _materialIndex = materialIndex;
|
||||||
|
|
||||||
|
super.grow(count);
|
||||||
|
|
||||||
|
int size = size();
|
||||||
|
System.arraycopy(_uv, 0, uv, 0, size * FI_UV);
|
||||||
|
System.arraycopy(_ao, 0, ao, 0, size * FI_AO);
|
||||||
|
|
||||||
|
System.arraycopy(_color, 0, color, 0, size * FI_COLOR);
|
||||||
|
System.arraycopy(_sunlight, 0, sunlight, 0, size * FI_SUNLIGHT);
|
||||||
|
System.arraycopy(_blocklight, 0, blocklight, 0, size * FI_BLOCKLIGHT);
|
||||||
|
System.arraycopy(_materialIndex, 0, materialIndex, 0, size * FI_MATERIAL_INDEX);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void setCapacity(int capacity) {
|
||||||
|
super.setCapacity(capacity);
|
||||||
|
|
||||||
|
// attributes capacity * per-vertex * per-face
|
||||||
|
uv = new float [capacity * FI_UV];
|
||||||
|
ao = new float [capacity * FI_AO];
|
||||||
|
|
||||||
|
color = new float [capacity * FI_COLOR];
|
||||||
|
sunlight = new byte [capacity * FI_SUNLIGHT];
|
||||||
|
blocklight = new byte [capacity * FI_BLOCKLIGHT];
|
||||||
|
materialIndex = new int [capacity * FI_MATERIAL_INDEX];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -26,6 +26,7 @@
|
|||||||
|
|
||||||
import com.flowpowered.math.matrix.Matrix3f;
|
import com.flowpowered.math.matrix.Matrix3f;
|
||||||
|
|
||||||
|
@Deprecated
|
||||||
public class MatrixM3f {
|
public class MatrixM3f {
|
||||||
|
|
||||||
public float m00, m01, m02;
|
public float m00, m01, m02;
|
||||||
|
@ -24,17 +24,17 @@
|
|||||||
*/
|
*/
|
||||||
package de.bluecolored.bluemap.core.model;
|
package de.bluecolored.bluemap.core.model;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import com.flowpowered.math.imaginary.Quaternionf;
|
import com.flowpowered.math.imaginary.Quaternionf;
|
||||||
import com.flowpowered.math.matrix.Matrix3f;
|
import com.flowpowered.math.matrix.Matrix3f;
|
||||||
import com.flowpowered.math.vector.Vector2f;
|
import com.flowpowered.math.vector.Vector2f;
|
||||||
import com.flowpowered.math.vector.Vector3f;
|
import com.flowpowered.math.vector.Vector3f;
|
||||||
|
|
||||||
import de.bluecolored.bluemap.core.threejs.BufferGeometry;
|
import de.bluecolored.bluemap.core.threejs.BufferGeometry;
|
||||||
import de.bluecolored.bluemap.core.threejs.MaterialGroup;
|
import de.bluecolored.bluemap.core.threejs.MaterialGroup;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
|
||||||
|
@Deprecated
|
||||||
public class Model<T extends Face> {
|
public class Model<T extends Face> {
|
||||||
|
|
||||||
private List<T> faces;
|
private List<T> faces;
|
||||||
|
@ -0,0 +1,208 @@
|
|||||||
|
/*
|
||||||
|
* This file is part of BlueMap, licensed under the MIT License (MIT).
|
||||||
|
*
|
||||||
|
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
|
||||||
|
* Copyright (c) contributors
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
* of this software and associated documentation files (the "Software"), to deal
|
||||||
|
* in the Software without restriction, including without limitation the rights
|
||||||
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
* copies of the Software, and to permit persons to whom the Software is
|
||||||
|
* furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice shall be included in
|
||||||
|
* all copies or substantial portions of the Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
* THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
package de.bluecolored.bluemap.core.model;
|
||||||
|
|
||||||
|
import com.flowpowered.math.TrigMath;
|
||||||
|
|
||||||
|
public abstract class TileModel {
|
||||||
|
private static final double GROW_MULTIPLIER = 1.5;
|
||||||
|
|
||||||
|
private static final int FI_POSITION = 3 * 3;
|
||||||
|
private double[] position;
|
||||||
|
|
||||||
|
private int capacity;
|
||||||
|
private int size;
|
||||||
|
|
||||||
|
public TileModel(int initialCapacity) {
|
||||||
|
if (initialCapacity < 0) throw new IllegalArgumentException("initialCapacity is negative");
|
||||||
|
setCapacity(initialCapacity);
|
||||||
|
clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int size() {
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int add(int count) {
|
||||||
|
ensureCapacity(count);
|
||||||
|
return this.size += count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPositions(
|
||||||
|
int face,
|
||||||
|
double x1, double y1, double z1,
|
||||||
|
double x2, double y2, double z2,
|
||||||
|
double x3, double y3, double z3
|
||||||
|
){
|
||||||
|
int index = face * FI_POSITION;
|
||||||
|
|
||||||
|
position[index ] = x1;
|
||||||
|
position[index + 1] = y1;
|
||||||
|
position[index + 2] = z1;
|
||||||
|
|
||||||
|
position[index + 3 ] = x2;
|
||||||
|
position[index + 3 + 1] = y2;
|
||||||
|
position[index + 3 + 2] = z2;
|
||||||
|
|
||||||
|
position[index + 6 ] = x3;
|
||||||
|
position[index + 6 + 1] = y3;
|
||||||
|
position[index + 6 + 2] = z3;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rotate(
|
||||||
|
int start, int count,
|
||||||
|
float angle, float axisX, float axisY, float axisZ
|
||||||
|
) {
|
||||||
|
|
||||||
|
// create quaternion
|
||||||
|
double halfAngle = Math.toRadians(angle) * 0.5;
|
||||||
|
double q = TrigMath.sin(halfAngle) / Math.sqrt(axisX * axisX + axisY * axisY + axisZ * axisZ);
|
||||||
|
|
||||||
|
double //quaternion
|
||||||
|
qx = axisX * q,
|
||||||
|
qy = axisY * q,
|
||||||
|
qz = axisZ * q,
|
||||||
|
qw = TrigMath.cos(halfAngle),
|
||||||
|
qLength = Math.sqrt(qx * qx + qy * qy + qz * qz + qw * qw);
|
||||||
|
|
||||||
|
// normalize quaternion
|
||||||
|
qx /= qLength;
|
||||||
|
qy /= qLength;
|
||||||
|
qz /= qLength;
|
||||||
|
qw /= qLength;
|
||||||
|
|
||||||
|
rotateWithQuaternion(start, count, qx, qy, qz, qw);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void rotate(
|
||||||
|
int start, int count,
|
||||||
|
float pitch, float yaw, float roll
|
||||||
|
) {
|
||||||
|
|
||||||
|
double
|
||||||
|
halfYaw = Math.toRadians(yaw) * 0.5,
|
||||||
|
qy1 = TrigMath.sin(halfYaw),
|
||||||
|
qw1 = TrigMath.cos(halfYaw),
|
||||||
|
|
||||||
|
halfPitch = Math.toRadians(pitch) * 0.5,
|
||||||
|
qx2 = TrigMath.sin(halfPitch),
|
||||||
|
qw2 = TrigMath.cos(halfPitch),
|
||||||
|
|
||||||
|
halfRoll = Math.toRadians(roll) * 0.5,
|
||||||
|
qz3 = TrigMath.sin(halfRoll),
|
||||||
|
qw3 = TrigMath.cos(halfRoll);
|
||||||
|
|
||||||
|
// multiply 1 with 2
|
||||||
|
double
|
||||||
|
qxA = qw1 * qx2,
|
||||||
|
qyA = qy1 * qw2,
|
||||||
|
qzA = - qy1 * qx2,
|
||||||
|
qwA = qw1 * qw2;
|
||||||
|
|
||||||
|
// multiply with 3
|
||||||
|
double
|
||||||
|
qx = qxA * qw3 + qyA * qz3,
|
||||||
|
qy = qyA * qw3 - qxA * qz3,
|
||||||
|
qz = qwA * qz3 + qzA * qw3,
|
||||||
|
qw = qwA * qw3 - qzA * qz3;
|
||||||
|
|
||||||
|
rotateWithQuaternion(start, count, qx, qy, qz, qw);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void rotateWithQuaternion(
|
||||||
|
int start, int count,
|
||||||
|
double qx, double qy, double qz, double qw
|
||||||
|
) {
|
||||||
|
double x, y, z, px, py, pz, pw;
|
||||||
|
int end = start + count, index;
|
||||||
|
for (int face = start; face < end; face++) {
|
||||||
|
index = face * FI_POSITION;
|
||||||
|
|
||||||
|
x = position[index ];
|
||||||
|
y = position[index + 1];
|
||||||
|
z = position[index + 2];
|
||||||
|
|
||||||
|
px = qw * x + qy * z - qz * y;
|
||||||
|
py = qw * y + qz * x - qx * z;
|
||||||
|
pz = qw * z + qx * y - qy * x;
|
||||||
|
pw = -qx * x - qy * y - qz * z;
|
||||||
|
|
||||||
|
position[index ] = pw * -qx + px * qw - py * qz + pz * qy;
|
||||||
|
position[index + 1] = pw * -qy + py * qw - pz * qx + px * qz;
|
||||||
|
position[index + 2] = pw * -qz + pz * qw - px * qy + py * qx;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void scale(
|
||||||
|
int start, int count,
|
||||||
|
float scale
|
||||||
|
) {
|
||||||
|
int startIndex = start * FI_POSITION;
|
||||||
|
int endIndex = count * FI_POSITION + startIndex;
|
||||||
|
|
||||||
|
for (int i = startIndex; i < endIndex; i++)
|
||||||
|
position[i] *= scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void translate(
|
||||||
|
int start, int count,
|
||||||
|
double dx, double dy, double dz
|
||||||
|
) {
|
||||||
|
int end = start + count, index;
|
||||||
|
for (int face = start; face < end; face++) {
|
||||||
|
index = face * FI_POSITION;
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
position[index ] += dx;
|
||||||
|
position[index + 1] += dy;
|
||||||
|
position[index + 2] += dz;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void clear() {
|
||||||
|
this.size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void grow(int count) {
|
||||||
|
double[] _position = position;
|
||||||
|
|
||||||
|
int newCapacity = (int) (capacity * GROW_MULTIPLIER) + count;
|
||||||
|
setCapacity(newCapacity);
|
||||||
|
|
||||||
|
System.arraycopy(_position, 0, position, 0, size * FI_POSITION);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ensureCapacity(int count) {
|
||||||
|
if (size + count > capacity){
|
||||||
|
grow(count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void setCapacity(int capacity) {
|
||||||
|
this.capacity = capacity;
|
||||||
|
position = new double [capacity * FI_POSITION];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -28,6 +28,7 @@
|
|||||||
import com.flowpowered.math.imaginary.Quaternionf;
|
import com.flowpowered.math.imaginary.Quaternionf;
|
||||||
import com.flowpowered.math.vector.Vector3f;
|
import com.flowpowered.math.vector.Vector3f;
|
||||||
|
|
||||||
|
@Deprecated
|
||||||
public class VectorM3f {
|
public class VectorM3f {
|
||||||
|
|
||||||
public float x, y, z;
|
public float x, y, z;
|
||||||
|
Loading…
Reference in New Issue
Block a user