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Fix file indentation
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f9346f40e6
commit
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@ -47,25 +47,25 @@ varying float vSunlight;
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varying float vBlocklight;
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varying float vBlocklight;
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void main() {
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void main() {
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vPosition = position;
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vPosition = position;
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vec4 worldPos = modelMatrix * vec4(vPosition, 1);
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vec4 worldPos = modelMatrix * vec4(vPosition, 1);
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vWorldPosition = worldPos.xyz;
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vWorldPosition = worldPos.xyz;
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vNormal = normal;
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vNormal = normal;
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vUv = uv;
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vUv = uv;
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vColor = color;
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vColor = color;
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vAo = ao;
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vAo = ao;
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vSunlight = sunlight;
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vSunlight = sunlight;
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vBlocklight = blocklight;
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vBlocklight = blocklight;
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// apply directional lighting
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// apply directional lighting
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if (vNormal.x * vNormal.z == 0.0) {
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if (vNormal.x * vNormal.z == 0.0) {
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float distFac = smoothstep(1000.0, 50.0, distance);
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float distFac = smoothstep(1000.0, 50.0, distance);
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vAo *= 1.0 - abs(dot(vNormal.xz, lightDirection)) * 0.4 * distFac;
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vAo *= 1.0 - abs(dot(vNormal.xz, lightDirection)) * 0.4 * distFac;
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vAo *= 1.0 - max(0.0, -vNormal.y) * 0.6 * distFac;
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vAo *= 1.0 - max(0.0, -vNormal.y) * 0.6 * distFac;
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}
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}
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gl_Position = projectionMatrix * (viewMatrix * modelMatrix * vec4(position, 1));
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gl_Position = projectionMatrix * (viewMatrix * modelMatrix * vec4(position, 1));
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${ShaderChunk.logdepthbuf_vertex}
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${ShaderChunk.logdepthbuf_vertex}
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}
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}
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`;
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`;
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