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Define EPSILON, since it seems not to be defined by default on all systems. Fixes #48
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@ -25,6 +25,7 @@
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import { ShaderChunk } from 'three';
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import { ShaderChunk } from 'three';
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const HIRES_VERTEX_SHADER = `
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const HIRES_VERTEX_SHADER = `
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#define EPSILON 1e-6
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${ShaderChunk.logdepthbuf_pars_vertex}
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${ShaderChunk.logdepthbuf_pars_vertex}
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attribute float ao;
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attribute float ao;
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@ -25,6 +25,7 @@
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import { ShaderChunk } from 'three';
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import { ShaderChunk } from 'three';
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const LOWRES_VERTEX_SHADER = `
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const LOWRES_VERTEX_SHADER = `
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#define EPSILON 1e-6
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${ShaderChunk.logdepthbuf_pars_vertex}
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${ShaderChunk.logdepthbuf_pars_vertex}
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varying vec3 vPosition;
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varying vec3 vPosition;
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