Update ThreeJS to latest

This commit is contained in:
Lukas Rieger (Blue) 2022-12-20 00:39:13 +01:00
parent f274ceeefe
commit 5124e613c2
No known key found for this signature in database
GPG Key ID: 2D09EC5ED2687FF2
16 changed files with 294 additions and 1055 deletions

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@ -10,7 +10,7 @@
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"hocon-parser": "^1.0.1",
"three": "~0.123.0",
"three": "^0.147.0",
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"version": "5.2.4",
"resolved": "https://registry.npmjs.org/ignore/-/ignore-5.2.4.tgz",
"integrity": "sha512-MAb38BcSbH0eHNBxn7ql2NH/kX33OkB3lZ1BNdh7ENeRChHTYsTvWrMubiIAMNS2llXEEgZ1MUOBtXChP3kaFQ==",
"dev": true
},
"immutable": {
@ -3866,9 +3866,9 @@
"dev": true
},
"three": {
"version": "0.123.0",
"resolved": "https://registry.npmjs.org/three/-/three-0.123.0.tgz",
"integrity": "sha512-KNnx/IbilvoHRkxOtL0ouozoDoElyuvAXhFB21RK7F5IPWSmqyFelICK6x3hJerLNSlAdHxR0hkuvMMhH9pqXg=="
"version": "0.147.0",
"resolved": "https://registry.npmjs.org/three/-/three-0.147.0.tgz",
"integrity": "sha512-LPTOslYQXFkmvceQjFTNnVVli2LaVF6C99Pv34fJypp8NbQLbTlu3KinZ0zURghS5zEehK+VQyvWuPZ/Sm8fzw=="
},
"to-regex-range": {
"version": "5.0.1",

View File

@ -10,7 +10,7 @@
},
"dependencies": {
"hammerjs": "^2.0.8",
"three": "~0.123.0",
"three": "^0.147.0",
"vue": "^3.2.45",
"vue-i18n": "^9.2.2",
"hocon-parser": "^1.0.1"

View File

@ -26,8 +26,7 @@ import {pathFromCoords} from "../util/Utils";
import {
TextureLoader,
Mesh,
PlaneBufferGeometry,
VertexColors,
PlaneGeometry,
FrontSide,
ShaderMaterial,
NearestFilter,
@ -52,7 +51,7 @@ export class LowresTileLoader {
this.uniforms = uniforms;
this.textureLoader = new TextureLoader();
this.geometry = new PlaneBufferGeometry(
this.geometry = new PlaneGeometry(
tileSettings.tileSize.x + 1, tileSettings.tileSize.z + 1,
Math.ceil(100 / (lod * 2)), Math.ceil(100 / (lod * 2))
);
@ -109,10 +108,9 @@ export class LowresTileLoader {
},
vertexShader: this.vertexShader,
fragmentShader: this.fragmentShader,
transparent: false,
depthWrite: true,
depthTest: true,
vertexColors: VertexColors,
vertexColors: true,
side: FrontSide,
wireframe: false,
});

View File

@ -30,11 +30,9 @@ import {
NearestFilter,
NearestMipMapLinearFilter,
Raycaster,
Scene,
ShaderMaterial,
Texture,
Vector3,
VertexColors
Vector3
} from "three";
import {alert, dispatchEvent, generateCacheHash, getPixel, hashTile, stringToImage, vecArrToObj} from "../util/Utils";
import {TileManager} from "./TileManager";
@ -119,12 +117,12 @@ export class Map {
this.hiresMaterial = this.createHiresMaterial(hiresVertexShader, hiresFragmentShader, uniforms, textures);
this.hiresTileManager = new TileManager(new TileLoader(`${this.data.dataUrl}tiles/0/`, this.hiresMaterial, this.data.hires, this.loadBlocker, tileCacheHash), this.onTileLoad("hires"), this.onTileUnload("hires"), this.events);
this.hiresTileManager.scene.autoUpdate = false;
this.hiresTileManager.scene.matrixWorldAutoUpdate = false;
this.lowresTileManager = [];
for (let i = 0; i < this.data.lowres.lodCount; i++) {
this.lowresTileManager[i] = new TileManager(new LowresTileLoader(`${this.data.dataUrl}tiles/`, this.data.lowres, i + 1, lowresVertexShader, lowresFragmentShader, uniforms, async () => {}, tileCacheHash), this.onTileLoad("lowres"), this.onTileUnload("lowres"), this.events);
this.lowresTileManager[i].scene.autoUpdate = false;
this.lowresTileManager[i].scene.matrixWorldAutoUpdate = false;
}
alert(this.events, `Map '${this.data.id}' is loaded.`, "fine");
@ -304,7 +302,7 @@ export class Map {
transparent: transparent,
depthWrite: true,
depthTest: true,
vertexColors: VertexColors,
vertexColors: true,
side: FrontSide,
wireframe: false,
});
@ -331,7 +329,7 @@ export class Map {
transparent: false,
depthWrite: true,
depthTest: true,
vertexColors: VertexColors,
vertexColors: true,
side: FrontSide,
wireframe: false
});

View File

@ -81,6 +81,8 @@ void main() {
if (vDistance < 900.0 && texture(hiresTileMap.map, ((vWorldPosition.xz - hiresTileMap.translate) / hiresTileMap.scale - hiresTileMap.pos) / hiresTileMap.size + 0.5).r > 0.75) discard;
vec4 color = texture(textureImage, posToColorUV(vPosition.xz));
color.a = 1.0; // don't use alpha channel
vec4 meta = texture(textureImage, posToMetaUV(vPosition.xz));
float height = metaToHeight(meta);

View File

@ -22,14 +22,15 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {Color, DoubleSide, ExtrudeBufferGeometry, Mesh, ShaderMaterial, Shape, Vector2} from "three";
import {LineMaterial} from "../util/lines/LineMaterial";
import {Color, DoubleSide, ExtrudeGeometry, Mesh, ShaderMaterial, Shape, UniformsUtils, Vector2} from "three";
import {LineMaterial} from "three/examples/jsm/lines/LineMaterial";
import {MARKER_FILL_VERTEX_SHADER} from "./MarkerFillVertexShader";
import {MARKER_FILL_FRAGMENT_SHADER} from "./MarkerFillFragmentShader";
import {Line2} from "../util/lines/Line2";
import {Line2} from "three/examples/jsm/lines/Line2";
import {deepEquals} from "../util/Utils";
import {LineSegmentsGeometry} from "../util/lines/LineSegmentsGeometry";
import {LineSegmentsGeometry} from "three/examples/jsm/lines/LineSegmentsGeometry";
import {ObjectMarker} from "./ObjectMarker";
import {lineShader} from "../util/LineShader";
export class ExtrudeMarker extends ObjectMarker {
@ -281,10 +282,10 @@ class ExtrudeMarkerFill extends Mesh {
/**
* @param shape {Shape}
* @returns {ExtrudeBufferGeometry}
* @returns {ExtrudeGeometry}
*/
static createGeometry(shape) {
let geometry = new ExtrudeBufferGeometry(shape, {
let geometry = new ExtrudeGeometry(shape, {
depth: 1,
steps: 5,
bevelEnabled: false
@ -313,6 +314,9 @@ class ExtrudeMarkerBorder extends Line2 {
depthTest: true,
vertexColors: false,
dashed: false,
uniforms: UniformsUtils.clone( lineShader.uniforms ),
vertexShader: lineShader.vertexShader,
fragmentShader: lineShader.fragmentShader
});
material.uniforms.fadeDistanceMin = { value: 0 };
material.uniforms.fadeDistanceMax = { value: Number.MAX_VALUE };

View File

@ -22,12 +22,13 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {Color} from "three";
import {LineMaterial} from "../util/lines/LineMaterial";
import {LineGeometry} from "../util/lines/LineGeometry";
import {Line2} from "../util/lines/Line2";
import {Color, UniformsUtils} from "three";
import {LineMaterial} from "three/examples/jsm/lines/LineMaterial";
import {LineGeometry} from "three/examples/jsm/lines/LineGeometry";
import {Line2} from "three/examples/jsm/lines/Line2";
import {deepEquals} from "../util/Utils";
import {ObjectMarker} from "./ObjectMarker";
import {lineShader} from "../util/LineShader";
export class LineMarker extends ObjectMarker {
@ -174,6 +175,9 @@ class LineMarkerLine extends Line2 {
depthTest: true,
vertexColors: false,
dashed: false,
uniforms: UniformsUtils.clone( lineShader.uniforms ),
vertexShader: lineShader.vertexShader,
fragmentShader: lineShader.fragmentShader
});
material.uniforms.fadeDistanceMin = { value: 0 };
material.uniforms.fadeDistanceMax = { value: Number.MAX_VALUE };

View File

@ -22,14 +22,15 @@
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import {Color, DoubleSide, Mesh, ShaderMaterial, Shape, ShapeBufferGeometry, Vector2} from "three";
import {LineMaterial} from "../util/lines/LineMaterial";
import {Color, DoubleSide, Mesh, ShaderMaterial, Shape, ShapeGeometry, UniformsUtils, Vector2} from "three";
import {LineMaterial} from "three/examples/jsm/lines/LineMaterial";
import {MARKER_FILL_VERTEX_SHADER} from "./MarkerFillVertexShader";
import {MARKER_FILL_FRAGMENT_SHADER} from "./MarkerFillFragmentShader";
import {LineGeometry} from "../util/lines/LineGeometry";
import {Line2} from "../util/lines/Line2";
import {LineGeometry} from "three/examples/jsm/lines/LineGeometry";
import {Line2} from "three/examples/jsm/lines/Line2";
import {deepEquals} from "../util/Utils";
import {ObjectMarker} from "./ObjectMarker";
import {lineShader} from "../util/LineShader";
export class ShapeMarker extends ObjectMarker {
@ -278,10 +279,10 @@ class ShapeMarkerFill extends Mesh {
/**
* @param shape {Shape}
* @returns {ShapeBufferGeometry}
* @returns {ShapeGeometry}
*/
static createGeometry(shape) {
let geometry = new ShapeBufferGeometry(shape, 5);
let geometry = new ShapeGeometry(shape, 5);
geometry.rotateX(Math.PI / 2); //make y to z
return geometry;
@ -306,6 +307,9 @@ class ShapeMarkerBorder extends Line2 {
depthTest: true,
vertexColors: false,
dashed: false,
uniforms: UniformsUtils.clone( lineShader.uniforms ),
vertexShader: lineShader.vertexShader,
fragmentShader: lineShader.fragmentShader
});
material.uniforms.fadeDistanceMin = { value: 0 };
material.uniforms.fadeDistanceMax = { value: Number.MAX_VALUE };

View File

@ -32,7 +32,7 @@ export class SkyboxScene extends Scene {
constructor(uniforms) {
super();
this.autoUpdate = false;
this.matrixWorldAutoUpdate = false;
Object.defineProperty(this, 'isSkyboxScene', {value: true});

View File

@ -9,69 +9,68 @@ import {
Object3D, Vector2,
Vector3
} from "three";
import {dispatchEvent, htmlToElement} from "./Utils";
import {dispatchEvent} from "./Utils";
var CSS2DObject = function ( element ) {
class CSS2DObject extends Object3D {
Object3D.call( this );
constructor(element) {
super();
this.element = document.createElement("div");
let parent = element.parentNode;
parent.replaceChild(this.element, element);
this.element.appendChild(element);
this.element = document.createElement("div");
let parent = element.parentNode;
parent.replaceChild(this.element, element);
this.element.appendChild(element);
this.element.style.position = 'absolute';
this.element.style.position = 'absolute';
this.anchor = new Vector2();
this.anchor = new Vector2();
this.events = null;
this.events = null;
this.addEventListener( 'removed', function () {
this.addEventListener('removed', function () {
this.traverse( function ( object ) {
this.traverse(function (object) {
if ( object.element instanceof Element && object.element.parentNode !== null ) {
if (object.element instanceof Element && object.element.parentNode !== null) {
object.element.parentNode.removeChild( object.element );
object.element.parentNode.removeChild(object.element);
}
});
});
let lastClick = -1;
let handleClick = event => {
let doubleTap = false;
let now = Date.now();
if (now - lastClick < 500) {
doubleTap = true;
}
} );
lastClick = now;
} );
let data = {doubleTap: doubleTap};
let lastClick = -1;
let handleClick = event => {
let doubleTap = false;
let now = Date.now();
if (now - lastClick < 500){
doubleTap = true;
if (this.onClick({event: event, data: data})) {
event.preventDefault();
event.stopPropagation();
} else {
// fire event
dispatchEvent(this.events, "bluemapMapInteraction", {
data: data,
object: this,
});
}
}
lastClick = now;
let data = {doubleTap: doubleTap};
if (this.onClick( {event: event, data: data} )) {
event.preventDefault();
event.stopPropagation();
} else {
// fire event
dispatchEvent(this.events, "bluemapMapInteraction", {
data: data,
object: this,
});
}
this.element.addEventListener("click", handleClick);
this.element.addEventListener("touch", handleClick);
}
this.element.addEventListener("click", handleClick);
this.element.addEventListener("touch", handleClick);
};
CSS2DObject.prototype = Object.create( Object3D.prototype );
CSS2DObject.prototype.constructor = CSS2DObject;
}
//
@ -217,7 +216,7 @@ var CSS2DRenderer = function (events = null) {
this.render = function ( scene, camera ) {
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
viewMatrix.copy( camera.matrixWorldInverse );

View File

@ -136,6 +136,8 @@ export class CombinedCamera extends PerspectiveCamera {
return this.ortho < 1;
}
set isPerspectiveCamera(value) {}
/**
* @returns {boolean}
*/
@ -143,6 +145,8 @@ export class CombinedCamera extends PerspectiveCamera {
return !this.isPerspectiveCamera;
}
set isOrthographicCamera(value) {}
/**
* @returns {string}
*/

View File

@ -1,43 +1,15 @@
import {
ShaderLib,
ShaderMaterial,
UniformsLib,
UniformsUtils,
Vector2
} from "three";
/**
* parameters = {
* color: <hex>,
* linewidth: <float>,
* dashed: <boolean>,
* dashScale: <float>,
* dashSize: <float>,
* gapSize: <float>,
* resolution: <Vector2>, // to be set by renderer
* }
*/
import {UniformsLib, UniformsUtils} from "three";
UniformsLib.line = {
export const lineShader = {
linewidth: { value: 1 },
resolution: { value: new Vector2( 1, 1 ) },
dashScale: { value: 1 },
dashSize: { value: 1 },
gapSize: { value: 1 },
opacity: { value: 1 }
uniforms: UniformsUtils.merge( [
UniformsLib.common,
UniformsLib.fog,
UniformsLib.line
] ),
};
ShaderLib[ 'line' ] = {
uniforms: UniformsUtils.merge( [
UniformsLib.common,
UniformsLib.fog,
UniformsLib.line
] ),
vertexShader:
`
vertexShader:
`
#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
@ -187,8 +159,8 @@ ShaderLib[ 'line' ] = {
}
`,
fragmentShader:
`
fragmentShader:
`
#define FLT_MAX 3.402823466e+38
uniform vec3 diffuse;
@ -264,161 +236,3 @@ ShaderLib[ 'line' ] = {
}
`
};
var LineMaterial = function ( parameters ) {
ShaderMaterial.call( this, {
type: 'LineMaterial',
uniforms: UniformsUtils.clone( ShaderLib[ 'line' ].uniforms ),
vertexShader: ShaderLib[ 'line' ].vertexShader,
fragmentShader: ShaderLib[ 'line' ].fragmentShader,
clipping: true // required for clipping support
} );
this.dashed = false;
Object.defineProperties( this, {
color: {
enumerable: true,
get: function () {
return this.uniforms.diffuse.value;
},
set: function ( value ) {
this.uniforms.diffuse.value = value;
}
},
linewidth: {
enumerable: true,
get: function () {
return this.uniforms.linewidth.value;
},
set: function ( value ) {
this.uniforms.linewidth.value = value;
}
},
dashScale: {
enumerable: true,
get: function () {
return this.uniforms.dashScale.value;
},
set: function ( value ) {
this.uniforms.dashScale.value = value;
}
},
dashSize: {
enumerable: true,
get: function () {
return this.uniforms.dashSize.value;
},
set: function ( value ) {
this.uniforms.dashSize.value = value;
}
},
gapSize: {
enumerable: true,
get: function () {
return this.uniforms.gapSize.value;
},
set: function ( value ) {
this.uniforms.gapSize.value = value;
}
},
opacity: {
enumerable: true,
get: function () {
return this.uniforms.opacity.value;
},
set: function ( value ) {
this.uniforms.opacity.value = value;
}
},
resolution: {
enumerable: true,
get: function () {
return this.uniforms.resolution.value;
},
set: function ( value ) {
this.uniforms.resolution.value.copy( value );
}
}
} );
this.setValues( parameters );
};
LineMaterial.prototype = Object.create( ShaderMaterial.prototype );
LineMaterial.prototype.constructor = LineMaterial;
LineMaterial.prototype.isLineMaterial = true;
export { LineMaterial };

View File

@ -1,25 +0,0 @@
import { LineSegments2 } from "./LineSegments2";
import { LineGeometry } from "./LineGeometry";
import { LineMaterial } from "./LineMaterial";
var Line2 = function ( geometry, material ) {
if ( geometry === undefined ) geometry = new LineGeometry();
if ( material === undefined ) material = new LineMaterial( { color: Math.random() * 0xffffff } );
LineSegments2.call( this, geometry, material );
this.type = 'Line2';
};
Line2.prototype = Object.assign( Object.create( LineSegments2.prototype ), {
constructor: Line2,
isLine2: true
} );
export { Line2 };

View File

@ -1,96 +0,0 @@
import { LineSegmentsGeometry } from "./LineSegmentsGeometry";
var LineGeometry = function () {
LineSegmentsGeometry.call( this );
this.type = 'LineGeometry';
};
LineGeometry.prototype = Object.assign( Object.create( LineSegmentsGeometry.prototype ), {
constructor: LineGeometry,
isLineGeometry: true,
setPositions: function ( array ) {
// converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
var length = array.length - 3;
var points = new Float32Array( 2 * length );
for ( var i = 0; i < length; i += 3 ) {
points[ 2 * i ] = array[ i ];
points[ 2 * i + 1 ] = array[ i + 1 ];
points[ 2 * i + 2 ] = array[ i + 2 ];
points[ 2 * i + 3 ] = array[ i + 3 ];
points[ 2 * i + 4 ] = array[ i + 4 ];
points[ 2 * i + 5 ] = array[ i + 5 ];
}
LineSegmentsGeometry.prototype.setPositions.call( this, points );
return this;
},
setColors: function ( array ) {
// converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
var length = array.length - 3;
var colors = new Float32Array( 2 * length );
for ( var i = 0; i < length; i += 3 ) {
colors[ 2 * i ] = array[ i ];
colors[ 2 * i + 1 ] = array[ i + 1 ];
colors[ 2 * i + 2 ] = array[ i + 2 ];
colors[ 2 * i + 3 ] = array[ i + 3 ];
colors[ 2 * i + 4 ] = array[ i + 4 ];
colors[ 2 * i + 5 ] = array[ i + 5 ];
}
LineSegmentsGeometry.prototype.setColors.call( this, colors );
return this;
},
fromLine: function ( line ) {
var geometry = line.geometry;
if ( geometry.isGeometry ) {
this.setPositions( geometry.vertices );
} else if ( geometry.isBufferGeometry ) {
this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
}
// set colors, maybe
return this;
},
copy: function ( /* source */ ) {
return this;
}
} );
export { LineGeometry };

View File

@ -1,209 +0,0 @@
import {
InstancedInterleavedBuffer,
InterleavedBufferAttribute,
Line3,
MathUtils,
Matrix4,
Mesh,
Vector3,
Vector4
} from "three";
import { LineSegmentsGeometry } from "./LineSegmentsGeometry";
import { LineMaterial } from "./LineMaterial";
var LineSegments2 = function ( geometry, material ) {
if ( geometry === undefined ) geometry = new LineSegmentsGeometry();
if ( material === undefined ) material = new LineMaterial( { color: Math.random() * 0xffffff } );
Mesh.call( this, geometry, material );
this.type = 'LineSegments2';
};
LineSegments2.prototype = Object.assign( Object.create( Mesh.prototype ), {
constructor: LineSegments2,
isLineSegments2: true,
computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry...
var start = new Vector3();
var end = new Vector3();
return function computeLineDistances() {
var geometry = this.geometry;
var instanceStart = geometry.attributes.instanceStart;
var instanceEnd = geometry.attributes.instanceEnd;
var lineDistances = new Float32Array( 2 * instanceStart.data.count );
for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) {
start.fromBufferAttribute( instanceStart, i );
end.fromBufferAttribute( instanceEnd, i );
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end );
}
var instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
return this;
};
}() ),
raycast: ( function () {
var start = new Vector4();
var end = new Vector4();
var ssOrigin = new Vector4();
var ssOrigin3 = new Vector3();
var mvMatrix = new Matrix4();
var line = new Line3();
var closestPoint = new Vector3();
return function raycast( raycaster, intersects ) {
if ( raycaster.camera === null ) {
console.error( 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.' );
}
var threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0;
var ray = raycaster.ray;
var camera = raycaster.camera;
var projectionMatrix = camera.projectionMatrix;
var geometry = this.geometry;
var material = this.material;
var resolution = material.resolution;
var lineWidth = material.linewidth + threshold;
var instanceStart = geometry.attributes.instanceStart;
var instanceEnd = geometry.attributes.instanceEnd;
// pick a point 1 unit out along the ray to avoid the ray origin
// sitting at the camera origin which will cause "w" to be 0 when
// applying the projection matrix.
ray.at( 1, ssOrigin );
// ndc space [ - 1.0, 1.0 ]
ssOrigin.w = 1;
ssOrigin.applyMatrix4( camera.matrixWorldInverse );
ssOrigin.applyMatrix4( projectionMatrix );
ssOrigin.multiplyScalar( 1 / ssOrigin.w );
// screen space
ssOrigin.x *= resolution.x / 2;
ssOrigin.y *= resolution.y / 2;
ssOrigin.z = 0;
ssOrigin3.copy( ssOrigin );
var matrixWorld = this.matrixWorld;
mvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld );
for ( var i = 0, l = instanceStart.count; i < l; i ++ ) {
start.fromBufferAttribute( instanceStart, i );
end.fromBufferAttribute( instanceEnd, i );
start.w = 1;
end.w = 1;
// camera space
start.applyMatrix4( mvMatrix );
end.applyMatrix4( mvMatrix );
// clip space
start.applyMatrix4( projectionMatrix );
end.applyMatrix4( projectionMatrix );
// ndc space [ - 1.0, 1.0 ]
start.multiplyScalar( 1 / start.w );
end.multiplyScalar( 1 / end.w );
// skip the segment if it's outside the camera near and far planes
var isBehindCameraNear = start.z < - 1 && end.z < - 1;
var isPastCameraFar = start.z > 1 && end.z > 1;
if ( isBehindCameraNear || isPastCameraFar ) {
continue;
}
// screen space
start.x *= resolution.x / 2;
start.y *= resolution.y / 2;
end.x *= resolution.x / 2;
end.y *= resolution.y / 2;
// create 2d segment
line.start.copy( start );
line.start.z = 0;
line.end.copy( end );
line.end.z = 0;
// get closest point on ray to segment
var param = line.closestPointToPointParameter( ssOrigin3, true );
line.at( param, closestPoint );
// check if the intersection point is within clip space
var zPos = MathUtils.lerp( start.z, end.z, param );
var isInClipSpace = zPos >= - 1 && zPos <= 1;
var isInside = ssOrigin3.distanceTo( closestPoint ) < lineWidth * 0.5;
if ( isInClipSpace && isInside ) {
line.start.fromBufferAttribute( instanceStart, i );
line.end.fromBufferAttribute( instanceEnd, i );
line.start.applyMatrix4( matrixWorld );
line.end.applyMatrix4( matrixWorld );
var pointOnLine = new Vector3();
var point = new Vector3();
ray.distanceSqToSegment( line.start, line.end, point, pointOnLine );
intersects.push( {
point: point,
pointOnLine: pointOnLine,
distance: ray.origin.distanceTo( point ),
object: this,
face: null,
faceIndex: i,
uv: null,
uv2: null,
} );
}
}
};
}() )
} );
export { LineSegments2 };

View File

@ -1,258 +0,0 @@
import {
Box3,
Float32BufferAttribute,
InstancedBufferGeometry,
InstancedInterleavedBuffer,
InterleavedBufferAttribute,
Sphere,
Vector3,
WireframeGeometry
} from "three";
var LineSegmentsGeometry = function () {
InstancedBufferGeometry.call( this );
this.type = 'LineSegmentsGeometry';
var positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
var uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
var index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
this.setIndex( index );
this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
};
LineSegmentsGeometry.prototype = Object.assign( Object.create( InstancedBufferGeometry.prototype ), {
constructor: LineSegmentsGeometry,
isLineSegmentsGeometry: true,
applyMatrix4: function ( matrix ) {
var start = this.attributes.instanceStart;
var end = this.attributes.instanceEnd;
if ( start !== undefined ) {
start.applyMatrix4( matrix );
end.applyMatrix4( matrix );
start.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
},
setPositions: function ( array ) {
var lineSegments;
if ( array instanceof Float32Array ) {
lineSegments = array;
} else if ( Array.isArray( array ) ) {
lineSegments = new Float32Array( array );
}
var instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
//
this.computeBoundingBox();
this.computeBoundingSphere();
return this;
},
setColors: function ( array ) {
var colors;
if ( array instanceof Float32Array ) {
colors = array;
} else if ( Array.isArray( array ) ) {
colors = new Float32Array( array );
}
var instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
return this;
},
fromWireframeGeometry: function ( geometry ) {
this.setPositions( geometry.attributes.position.array );
return this;
},
fromEdgesGeometry: function ( geometry ) {
this.setPositions( geometry.attributes.position.array );
return this;
},
fromMesh: function ( mesh ) {
this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );
// set colors, maybe
return this;
},
fromLineSegments: function ( lineSegments ) {
var geometry = lineSegments.geometry;
if ( geometry.isGeometry ) {
this.setPositions( geometry.vertices );
} else if ( geometry.isBufferGeometry ) {
this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
}
// set colors, maybe
return this;
},
computeBoundingBox: function () {
var box = new Box3();
return function computeBoundingBox() {
if ( this.boundingBox === null ) {
this.boundingBox = new Box3();
}
var start = this.attributes.instanceStart;
var end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
this.boundingBox.setFromBufferAttribute( start );
box.setFromBufferAttribute( end );
this.boundingBox.union( box );
}
};
}(),
computeBoundingSphere: function () {
var vector = new Vector3();
return function computeBoundingSphere() {
if ( this.boundingSphere === null ) {
this.boundingSphere = new Sphere();
}
if ( this.boundingBox === null ) {
this.computeBoundingBox();
}
var start = this.attributes.instanceStart;
var end = this.attributes.instanceEnd;
if ( start !== undefined && end !== undefined ) {
var center = this.boundingSphere.center;
this.boundingBox.getCenter( center );
var maxRadiusSq = 0;
for ( var i = 0, il = start.count; i < il; i ++ ) {
vector.fromBufferAttribute( start, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
vector.fromBufferAttribute( end, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
}
}
};
}(),
toJSON: function () {
},
applyMatrix: function ( matrix ) {
console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );
return this.applyMatrix4( matrix );
}
} );
export { LineSegmentsGeometry };