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Fix MCAWorld not using the Vector-Cache everywhere
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@ -95,7 +95,7 @@ public BlockState getBlockState(Vector3i pos) {
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@Override
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@Override
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public MCAChunk getChunkAtBlock(int x, int y, int z) {
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public MCAChunk getChunkAtBlock(int x, int y, int z) {
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return getChunk(new Vector2i(x >> 4, z >> 4));
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return getChunk(x >> 4, z >> 4);
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}
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}
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@Override
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@Override
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@ -191,7 +191,7 @@ public void invalidateChunkCache() {
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@Override
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@Override
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public void invalidateChunkCache(int x, int z) {
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public void invalidateChunkCache(int x, int z) {
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chunkCache.invalidate(new Vector2i(x, z));
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chunkCache.invalidate(vec2i(x, z));
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}
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}
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@Override
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@Override
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