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https://github.com/BlueMap-Minecraft/BlueMap.git
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@ -41,7 +41,7 @@ export default class Tile {
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this.model = model;
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this.scene.add(model);
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//console.log("Added tile:", this.x, this.z);
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//console.log('Added tile:', this.x, this.z);
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}
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}
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@ -53,7 +53,7 @@ export default class Tile {
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this.model.geometry.dispose();
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delete this.model;
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//console.log("Removed tile:", this.x, this.z);
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//console.log('Removed tile:', this.x, this.z);
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}
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}
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}
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@ -59,7 +59,7 @@ export default class TileManager {
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update() {
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if (this.closed) return;
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//free a loader so if there was an error loading a tile we don"t get stuck forever with the blocked loading process
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// free a loader so if there was an error loading a tile we don't get stuck forever with the blocked loading process
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this.currentlyLoading--;
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if (this.currentlyLoading < 0) this.currentlyLoading = 0;
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@ -41,7 +41,7 @@ export default class Position {
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onBlueMapUpdateFrame = () => {
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this.elementX.html(Math.floor(this.blueMap.controls.targetPosition.x));
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//this.elementY.html(this.blueMap.controls.targetPosition.y === 0 ? "-" : Math.floor(this.blueMap.controls.targetPosition.y));
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//this.elementY.html(this.blueMap.controls.targetPosition.y === 0 ? '-' : Math.floor(this.blueMap.controls.targetPosition.y));
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this.elementZ.html(Math.floor(this.blueMap.controls.targetPosition.z));
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}
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}
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@ -84,7 +84,7 @@ export default class Settings {
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onQualityClick = (event) => {
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const target = event.target
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const desc = $(target).html();
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this.blueMap.quality = parseFloat($(target).attr("quality"));
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this.blueMap.quality = parseFloat($(target).attr('quality'));
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this.elementQuality.find('li').show();
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this.elementQuality.find(`li[quality="${this.blueMap.quality}"]`).hide();
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@ -5,7 +5,7 @@
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* of this software and associated documentation files (the 'Software'), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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@ -14,7 +14,7 @@
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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@ -26,16 +26,16 @@
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import { Vector2, Vector3 } from 'three';
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export const stringToImage = string => {
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let image = document.createElementNS("http://www.w3.org/1999/xhtml", "img");
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let image = document.createElementNS('http://www.w3.org/1999/xhtml', 'img');
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image.src = string;
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return image;
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};
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export const pathFromCoords = (x, z) => {
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let path = "x";
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let path = 'x';
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path += splitNumberToPath(x);
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path += "z";
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path += 'z';
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path += splitNumberToPath(z);
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path = path.substring(0, path.length - 1);
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@ -44,17 +44,17 @@ export const pathFromCoords = (x, z) => {
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};
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export const splitNumberToPath = num => {
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let path = "";
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let path = '';
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if (num < 0) {
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num = -num;
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path += "-";
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path += '-';
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}
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let s = num.toString();
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for (let i = 0; i < s.length; i++) {
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path += s.charAt(i) + "/";
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path += s.charAt(i) + '/';
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}
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return path;
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