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https://github.com/BlueMap-Minecraft/BlueMap.git
synced 2024-11-24 11:38:37 +01:00
Merge branch 'master' into mc/1.12
This commit is contained in:
commit
8f85381bcf
@ -26,6 +26,7 @@
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import java.util.Collection;
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import java.util.Map.Entry;
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import java.util.Objects;
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import com.flowpowered.math.vector.Vector3i;
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import com.google.common.collect.Lists;
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@ -50,7 +51,7 @@ public class DoorExtension implements BlockStateExtension {
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public BlockState extend(MCAWorld world, Vector3i pos, BlockState state) {
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BlockState otherDoor;
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boolean isLower = state.getProperties().get("half").equals("lower");
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boolean isLower = Objects.equals(state.getProperties().get("half"), "lower");
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if (isLower) {
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otherDoor = world.getBlockState(pos.add(Direction.UP.toVector()));
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@ -25,6 +25,7 @@
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package de.bluecolored.bluemap.core.mca.extensions;
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import java.util.Collection;
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import java.util.Objects;
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import com.flowpowered.math.vector.Vector3i;
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import com.google.common.collect.Lists;
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@ -41,7 +42,7 @@ public class DoublePlantExtension implements BlockStateExtension {
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@Override
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public BlockState extend(MCAWorld world, Vector3i pos, BlockState state) {
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if (state.getProperties().get("half").equals("upper")) {
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if (Objects.equals(state.getProperties().get("half"), "upper")) {
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BlockState otherPlant = world.getBlockState(pos.add(Direction.DOWN.toVector()));
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return otherPlant.with("half", "upper");
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@ -58,20 +58,28 @@ public class RedstoneExtension implements BlockStateExtension {
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@Override
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public BlockState extend(MCAWorld world, Vector3i pos, BlockState state) {
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BlockState up = world.getBlockState(pos.add(0, 1, 0));
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boolean upBlocking = !up.equals(BlockState.AIR);
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state = state
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.with("north", connection(world, pos, state, Direction.NORTH))
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.with("east", connection(world, pos, state, Direction.EAST))
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.with("south", connection(world, pos, state, Direction.SOUTH))
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.with("west", connection(world, pos, state, Direction.WEST));
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.with("north", connection(world, pos, upBlocking, Direction.NORTH))
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.with("east", connection(world, pos, upBlocking, Direction.EAST))
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.with("south", connection(world, pos, upBlocking, Direction.SOUTH))
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.with("west", connection(world, pos, upBlocking, Direction.WEST));
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return state;
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}
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private String connection(MCAWorld world, Vector3i pos, BlockState state, Direction direction) {
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BlockState next = world.getBlockState(pos.add(direction.toVector()));
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private String connection(MCAWorld world, Vector3i pos, boolean upBlocking, Direction direction) {
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Vector3i directionVector = direction.toVector();
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BlockState next = world.getBlockState(pos.add(directionVector));
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if (CONNECTIBLE.contains(next.getFullId())) return "side";
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//TODO: up
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if (!upBlocking) {
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BlockState nextup = world.getBlockState(pos.add(directionVector.getX(), directionVector.getY() + 1, directionVector.getZ()));
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if (nextup.getFullId().equals("minecraft:redstone_wire")) return "up";
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}
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return "none";
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}
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@ -25,6 +25,7 @@
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package de.bluecolored.bluemap.core.mca.extensions;
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import java.util.HashSet;
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import java.util.Objects;
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import java.util.Set;
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import com.flowpowered.math.vector.Vector3i;
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@ -46,9 +47,9 @@ public BlockState extend(MCAWorld world, Vector3i pos, BlockState state) {
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state = super.extend(world, pos, state);
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if (
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state.getProperties().get("north").equals(state.getProperties().get("south")) &&
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state.getProperties().get("east").equals(state.getProperties().get("west")) &&
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!state.getProperties().get("north").equals(state.getProperties().get("east")) &&
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Objects.equals(state.getProperties().get("north"), state.getProperties().get("south")) &&
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Objects.equals(state.getProperties().get("east"), state.getProperties().get("west")) &&
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!Objects.equals(state.getProperties().get("north"), state.getProperties().get("east")) &&
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!connectsTo(world, pos.add(Direction.UP.toVector()))
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) {
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return state.with("up", "false");
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@ -75,7 +75,7 @@ command | permission | description
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*\[clickable command in /bluemap\]* | bluemap.rendertask.remove | removes the clicked render-task
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## Todo / planned features
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Here is an *(surely incomplete)* list of things that i want to include in future versions. *(They are not in any specific order. There is no guarantee that any of those things will ever be included.)*
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Here is a *(surely incomplete)* list of things that i want to include in future versions. *(They are not in any specific order. There is no guarantee that any of those things will ever be included.)*
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- render tile-entities (chests, etc..)
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- render entities
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