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Clear chunks from cache when starting a render-task for them
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@ -91,6 +91,9 @@ private synchronized void init() {
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tileSet.add(new Vector2l(x, z));
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}
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}
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// make sure chunk gets re-loaded from disk
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map.getWorld().invalidateChunkCache(chunk.getX(), chunk.getY());
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}
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Predicate<Vector2i> boundsTileFilter = t -> {
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