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https://github.com/BlueMap-Minecraft/BlueMap.git
synced 2024-11-29 05:55:57 +01:00
Catch web-app error and cancel alert animations
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parent
2c1fb0a8db
commit
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@ -475,15 +475,15 @@ export default class BlueMap {
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let displayAlert = () => {
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let alert = $(`<div class="alert box" data-alert-id="${id}" style="display: none;"><div class="alert-close-button"></div>${content}</div>`).appendTo(alertBox);
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alert.find('.alert-close-button').click(() => {
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alert.fadeOut(200, () => alert.remove());
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alert.stop().fadeOut(200, () => alert.remove());
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});
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alert.fadeIn(200);
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alert.stop().fadeIn(200);
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};
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if (id !== undefined) {
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let sameAlert = alertBox.find(`.alert[data-alert-id=${id}]`);
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if (sameAlert.length > 0) {
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alertBox.fadeOut(200, () => {
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alertBox.stop().fadeOut(200, () => {
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alertBox.html('');
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alertBox.show();
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});
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@ -493,7 +493,7 @@ export default class BlueMap {
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let oldAlerts = alertBox.find('.alert');
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if (oldAlerts.length > 0){
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alertBox.fadeOut(200, () => {
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alertBox.stop().fadeOut(200, () => {
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alertBox.html('');
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alertBox.show();
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displayAlert();
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@ -228,28 +228,30 @@ export default class Controls {
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return this.heightScene.children.filter(child => inTile(child.position, targetPos))
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};
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// check hight at target
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try {
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let rayStart = new Vector3(this.targetPosition.x, 300, this.targetPosition.z);
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this.raycaster.set(rayStart, this.rayDirection);
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this.raycaster.near = 1;
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this.raycaster.far = 300;
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let intersects = this.raycaster.intersectObjects(tileChildren(this.targetPosition));
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if (intersects.length > 0){
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if (intersects.length > 0) {
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this.minHeight = intersects[0].point.y;
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//this.targetPosition.y = this.minHeight;
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} else {
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//this.targetPosition.y = 0;
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}
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} catch (ignore){}
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rayStart.set(this.camera.position.x, 300, this.camera.position.z);
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// check height at camera
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try {
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let rayStart = new Vector3(this.camera.position.x, 300, this.camera.position.z);
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this.raycaster.set(rayStart, this.rayDirection);
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intersects.length = 0;
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intersects = this.raycaster.intersectObjects(tileChildren(this.camera.position));
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if (intersects.length > 0){
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if (intersects[0].point.y > this.minHeight){
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let intersects = this.raycaster.intersectObjects(tileChildren(this.camera.position));
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if (intersects.length > 0) {
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if (intersects[0].point.y > this.minHeight) {
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this.minHeight = intersects[0].point.y;
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}
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}
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} catch (ignore){}
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}
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updateMouseMoves = () => {
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