From b0a5b5697550320025d0f07b5736d04816b03a85 Mon Sep 17 00:00:00 2001 From: "Lukas Rieger (Blue)" Date: Tue, 30 Nov 2021 22:24:03 +0100 Subject: [PATCH] Set preconfigured ambient-light for overworlds to 0.1 --- .../cli/src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- .../src/main/resources/de/bluecolored/bluemap/render.conf | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/implementations/cli/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/cli/src/main/resources/de/bluecolored/bluemap/render.conf index 2d4770aa..927484fb 100644 --- a/implementations/cli/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/cli/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/fabric-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/fabric-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/fabric-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/fabric-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/fabric-1.17/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/fabric-1.17/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/fabric-1.17/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/fabric-1.17/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/fabric-1.18/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/fabric-1.18/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/fabric-1.18/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/fabric-1.18/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/forge-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/forge-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/forge-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/forge-1.16.2/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/forge-1.17.1/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/forge-1.17.1/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/forge-1.17.1/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/forge-1.17.1/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/spigot/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/spigot/src/main/resources/de/bluecolored/bluemap/render.conf index 1c1fc973..039d30f1 100644 --- a/implementations/spigot/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/spigot/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world! diff --git a/implementations/sponge-8.0.0/src/main/resources/de/bluecolored/bluemap/render.conf b/implementations/sponge-8.0.0/src/main/resources/de/bluecolored/bluemap/render.conf index 0e7d8279..5a0ff02f 100644 --- a/implementations/sponge-8.0.0/src/main/resources/de/bluecolored/bluemap/render.conf +++ b/implementations/sponge-8.0.0/src/main/resources/de/bluecolored/bluemap/render.conf @@ -47,7 +47,7 @@ maps: [ # 0 is no ambient light, 1 is fully lighted. # Changing this value requires a re-render of the map. # Default is 0 - ambientLight: 0 + ambientLight: 0.1 # Defines the skylight level that the sky of the world is emitting. # This should always be equivalent to the maximum ingame sky-light for that world!