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Small final/static improvement
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7d44a433d3
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@ -41,8 +41,8 @@ public class HiresModelRenderer {
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private final String grassId;
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private RenderSettings renderSettings;
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private BlockStateModelFactory modelFactory;
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private final RenderSettings renderSettings;
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private final BlockStateModelFactory modelFactory;
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public HiresModelRenderer(ResourcePack resourcePack, RenderSettings renderSettings) {
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this.renderSettings = renderSettings;
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@ -35,8 +35,8 @@
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public class BlockStateModelFactory {
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private RenderSettings renderSettings;
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private ResourcePack resourcePack;
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private final RenderSettings renderSettings;
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private final ResourcePack resourcePack;
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public BlockStateModelFactory(ResourcePack resourcePack, RenderSettings renderSettings) {
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this.renderSettings = renderSettings;
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@ -91,6 +91,6 @@ private BlockStateModel createModel(Block block, BlockState blockState) throws N
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}
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private BlockState WATERLOGGED_BLOCKSTATE = new BlockState("minecraft:water");
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private final static BlockState WATERLOGGED_BLOCKSTATE = new BlockState("minecraft:water");
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}
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