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Fix player-markers not updating the world correctly, the second
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@ -50,6 +50,7 @@ export default class PlayerMarkerSet {
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updateWith(liveData){
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this.marker.forEach(marker => {
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marker.nowOnline = false;
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marker.worldChanged = false;
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});
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for(let i = 0; i < liveData.players.length; i++){
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@ -72,12 +73,15 @@ export default class PlayerMarkerSet {
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marker.nowOnline = true;
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marker.position = new Vector3(player.position.x, player.position.y + 1.5, player.position.z);
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marker.world = player.world;
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if (marker.world !== player.world) {
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marker.world = player.world;
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marker.worldChanged = true;
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}
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marker.updatePosition();
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}
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this.marker.forEach(marker => {
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if (marker.nowOnline !== marker.online){
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if (marker.nowOnline !== marker.online || marker.worldChanged){
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marker.online = marker.nowOnline;
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marker.setVisible(this.visible);
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}
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