Fix player-markers not updating the world correctly, the second

This commit is contained in:
Blue (Lukas Rieger) 2020-08-16 17:54:21 +02:00
parent 2b2cf2da4b
commit bb7592cdfe

View File

@ -50,6 +50,7 @@ export default class PlayerMarkerSet {
updateWith(liveData){
this.marker.forEach(marker => {
marker.nowOnline = false;
marker.worldChanged = false;
});
for(let i = 0; i < liveData.players.length; i++){
@ -72,12 +73,15 @@ export default class PlayerMarkerSet {
marker.nowOnline = true;
marker.position = new Vector3(player.position.x, player.position.y + 1.5, player.position.z);
marker.world = player.world;
if (marker.world !== player.world) {
marker.world = player.world;
marker.worldChanged = true;
}
marker.updatePosition();
}
this.marker.forEach(marker => {
if (marker.nowOnline !== marker.online){
if (marker.nowOnline !== marker.online || marker.worldChanged){
marker.online = marker.nowOnline;
marker.setVisible(this.visible);
}