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Add support for emissive textures (#601)
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@ -305,8 +305,9 @@ private void createElementFace(Element element, Direction faceDir, VectorM3f c0,
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}
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// ####### blocklight
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tileModel.setBlocklight(face1, blockLight);
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tileModel.setBlocklight(face2, blockLight);
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int emissiveBlockLight = Math.max(blockLight, element.getLightEmission());
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tileModel.setBlocklight(face1, emissiveBlockLight);
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tileModel.setBlocklight(face2, emissiveBlockLight);
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// ####### sunlight
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tileModel.setSunlight(face1, sunLight);
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@ -46,6 +46,7 @@ public class Element {
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private Vector3f from = FULL_BLOCK_MIN, to = FULL_BLOCK_MAX;
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private Rotation rotation = Rotation.ZERO;
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private boolean shade = true;
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private int lightEmission = 0;
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private EnumMap<Direction, Face> faces = new EnumMap<>(Direction.class);
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@SuppressWarnings("unused")
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@ -56,6 +57,7 @@ private Element(Element copyFrom) {
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this.to = copyFrom.to;
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this.rotation = copyFrom.rotation;
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this.shade = copyFrom.shade;
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this.lightEmission = copyFrom.lightEmission;
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copyFrom.faces.forEach((direction, face) -> this.faces.put(direction, face.copy()));
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}
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@ -132,6 +134,10 @@ public boolean isShade() {
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return shade;
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}
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public int getLightEmission() {
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return lightEmission;
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}
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public EnumMap<Direction, Face> getFaces() {
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return faces;
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}
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