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Tidy up latest change a little and add a comment
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@ -179,16 +179,19 @@ export class MapViewer {
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if (this.map && this.map.isLoaded){
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this.camera.updateMatrixWorld()
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this.raycaster.setFromCamera(normalizedScreenPos, this.camera);
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// check Object3D interactions
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// make sure the scene is at 0,0 (render() might have shifted it)
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let sPos = this.map.hiresTileManager.scene.position;
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sPos.x = 0; sPos.z = 0;
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this.map.hiresTileManager.scene.updateMatrixWorld();
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this.raycaster.setFromCamera(normalizedScreenPos, this.camera);
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// check Object3D interactions
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const intersectScenes = [this.map.hiresTileManager.scene, this.markers];
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for (let i = 0; i < this.map.lowresTileManager.length; i++) {
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// make sure the scene is at 0,0 (render() might have shifted it)
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let sPos = this.map.lowresTileManager[i].scene.position;
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sPos.x = 0; sPos.z = 0;
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this.map.lowresTileManager[i].scene.updateMatrixWorld();
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