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https://github.com/BlueMap-Minecraft/BlueMap.git
synced 2024-11-22 10:35:16 +01:00
Use floats for model-positions instead of doubles
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73a77e5e0e
commit
cc50e05262
@ -90,12 +90,12 @@ public BlockModelView rotate(float pitch, float yaw, float roll) {
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return this;
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return this;
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}
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}
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public BlockModelView scale(double sx, double sy, double sz) {
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public BlockModelView scale(float sx, float sy, float sz) {
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hiresTile.scale(start, size, sx, sy, sz);
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hiresTile.scale(start, size, sx, sy, sz);
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return this;
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return this;
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}
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}
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public BlockModelView translate(double dx, double dy, double dz) {
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public BlockModelView translate(float dx, float dy, float dz) {
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hiresTile.translate(start, size, dx, dy, dz);
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hiresTile.translate(start, size, dx, dy, dz);
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return this;
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return this;
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}
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}
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@ -62,7 +62,7 @@ public class HiresTileModel {
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private int capacity;
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private int capacity;
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private int size;
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private int size;
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private double[] position;
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private float[] position;
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private float[] color, uv, ao;
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private float[] color, uv, ao;
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private byte[] sunlight, blocklight;
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private byte[] sunlight, blocklight;
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private int[] materialIndex, materialIndexSort, materialIndexSortSupport;
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private int[] materialIndex, materialIndexSort, materialIndexSortSupport;
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@ -86,9 +86,9 @@ public int add(int count) {
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public HiresTileModel setPositions(
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public HiresTileModel setPositions(
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int face,
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int face,
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double x1, double y1, double z1,
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float x1, float y1, float z1,
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double x2, double y2, double z2,
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float x2, float y2, float z2,
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double x3, double y3, double z3
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float x3, float y3, float z3
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){
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){
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int index = face * FI_POSITION;
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int index = face * FI_POSITION;
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@ -247,9 +247,9 @@ public HiresTileModel rotateByQuaternion(
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pz = qw * z + qx * y - qy * x;
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pz = qw * z + qx * y - qy * x;
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pw = -qx * x - qy * y - qz * z;
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pw = -qx * x - qy * y - qz * z;
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position[index] = pw * -qx + px * qw - py * qz + pz * qy;
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position[index] = (float) (pw * -qx + px * qw - py * qz + pz * qy);
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position[index + 1] = pw * -qy + py * qw - pz * qx + px * qz;
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position[index + 1] = (float) (pw * -qy + py * qw - pz * qx + px * qz);
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position[index + 2] = pw * -qz + pz * qw - px * qy + py * qx;
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position[index + 2] = (float) (pw * -qz + pz * qw - px * qy + py * qx);
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}
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}
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}
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}
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@ -258,7 +258,7 @@ public HiresTileModel rotateByQuaternion(
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public HiresTileModel scale(
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public HiresTileModel scale(
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int start, int count,
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int start, int count,
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double sx, double sy, double sz
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float sx, float sy, float sz
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) {
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) {
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int end = start + count, index;
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int end = start + count, index;
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for (int face = start; face < end; face++) {
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for (int face = start; face < end; face++) {
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@ -275,7 +275,7 @@ public HiresTileModel scale(
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public HiresTileModel translate(
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public HiresTileModel translate(
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int start, int count,
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int start, int count,
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double dx, double dy, double dz
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float dx, float dy, float dz
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) {
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) {
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int end = start + count, index;
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int end = start + count, index;
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for (int face = start; face < end; face++) {
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for (int face = start; face < end; face++) {
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@ -329,7 +329,7 @@ public HiresTileModel transform(
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float m30, float m31, float m32, float m33
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float m30, float m31, float m32, float m33
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) {
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) {
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int end = start + count, index;
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int end = start + count, index;
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double x, y, z;
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float x, y, z;
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for (int face = start; face < end; face++) {
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for (int face = start; face < end; face++) {
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for (int i = 0; i < 3; i++) {
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for (int i = 0; i < 3; i++) {
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index = face * FI_POSITION + i * 3;
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index = face * FI_POSITION + i * 3;
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@ -358,7 +358,7 @@ public HiresTileModel clear() {
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private void ensureCapacity(int count) {
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private void ensureCapacity(int count) {
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if (size + count > capacity){
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if (size + count > capacity){
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double[] _position = position;
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float[] _position = position;
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float[] _color = color, _uv = uv, _ao = ao;
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float[] _color = color, _uv = uv, _ao = ao;
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byte[] _sunlight = sunlight, _blocklight = blocklight;
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byte[] _sunlight = sunlight, _blocklight = blocklight;
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int[] _materialIndex = materialIndex;
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int[] _materialIndex = materialIndex;
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@ -381,7 +381,7 @@ private void setCapacity(int capacity) {
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this.capacity = capacity;
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this.capacity = capacity;
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// attributes capacity * per-vertex * per-face
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// attributes capacity * per-vertex * per-face
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position = new double [capacity * FI_POSITION];
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position = new float [capacity * FI_POSITION];
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uv = new float [capacity * FI_UV];
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uv = new float [capacity * FI_UV];
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ao = new float [capacity * FI_AO];
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ao = new float [capacity * FI_AO];
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@ -645,7 +645,6 @@ private int compareMaterialIndex(int i1, int i2) {
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private void swap(int face1, int face2) {
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private void swap(int face1, int face2) {
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int i, if1, if2, vi;
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int i, if1, if2, vi;
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double vd;
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float vf;
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float vf;
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byte vb;
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byte vb;
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@ -653,9 +652,9 @@ private void swap(int face1, int face2) {
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if1 = face1 * FI_POSITION;
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if1 = face1 * FI_POSITION;
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if2 = face2 * FI_POSITION;
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if2 = face2 * FI_POSITION;
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for (i = 0; i < FI_POSITION; i++){
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for (i = 0; i < FI_POSITION; i++){
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vd = position[if1 + i];
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vf = position[if1 + i];
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position[if1 + i] = position[if2 + i];
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position[if1 + i] = position[if2 + i];
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position[if2 + i] = vd;
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position[if2 + i] = vf;
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}
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}
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//swap uv
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//swap uv
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@ -259,7 +259,7 @@ private void createElementFace(Element element, Direction faceDir, VectorM3f c0,
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// rotate uv's
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// rotate uv's
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if (uvRotation != 0){
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if (uvRotation != 0){
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uvRotation *= TrigMath.DEG_TO_RAD;
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uvRotation = (float)(uvRotation * TrigMath.DEG_TO_RAD);
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float cx = TrigMath.cos(uvRotation), cy = TrigMath.sin(uvRotation);
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float cx = TrigMath.cos(uvRotation), cy = TrigMath.sin(uvRotation);
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for (VectorM2f uv : uvs) {
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for (VectorM2f uv : uvs) {
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uv.translate(-0.5f, -0.5f);
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uv.translate(-0.5f, -0.5f);
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