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Improve inhabited time check
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@ -164,7 +164,7 @@ private boolean tileRenderPreconditions(Vector2i tile) {
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}
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}
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if (minInhabRadius > 0) {
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if (minInhabRadius > 0 && !isInhabited) {
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for (int x = minChunk.getX() - minInhabRadius; x <= maxChunk.getX() + minInhabRadius; x++) {
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for (int z = minChunk.getY() - minInhabRadius; z <= maxChunk.getY() + minInhabRadius; z++) {
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Chunk chunk = map.getWorld().getChunk(x, z);
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