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Fix rare issue trying to update players before bluemap fully initiallized
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@ -140,15 +140,15 @@ public void onEnable() {
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onlinePlayerList.add(bukkitPlayer);
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onlinePlayerList.add(bukkitPlayer);
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}
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}
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//start updating players
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getServer().getScheduler().runTaskTimer(this, this::updateSomePlayers, 1, 1);
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//load bluemap
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//load bluemap
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getServer().getScheduler().runTaskAsynchronously(this, () -> {
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getServer().getScheduler().runTaskAsynchronously(this, () -> {
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try {
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try {
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Logger.global.logInfo("Loading...");
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Logger.global.logInfo("Loading...");
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this.pluginInstance.load();
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this.pluginInstance.load();
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if (pluginInstance.isLoaded()) Logger.global.logInfo("Loaded!");
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if (pluginInstance.isLoaded()) Logger.global.logInfo("Loaded!");
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//start updating players
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getServer().getScheduler().runTaskTimer(this, this::updateSomePlayers, 1, 1);
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} catch (IOException | RuntimeException e) {
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} catch (IOException | RuntimeException e) {
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Logger.global.logError("Failed to load!", e);
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Logger.global.logError("Failed to load!", e);
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this.pluginInstance.unload();
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this.pluginInstance.unload();
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