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Add missing language-injection comments
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@ -24,6 +24,7 @@
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*/
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import { ShaderChunk } from 'three';
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// language=GLSL
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export const LOWRES_VERTEX_SHADER = `
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#include <common>
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${ShaderChunk.logdepthbuf_pars_vertex}
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@ -22,6 +22,8 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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// language=GLSL
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export const SKY_FRAGMENT_SHADER = `
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uniform float sunlightStrength;
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uniform float ambientLight;
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@ -22,6 +22,8 @@
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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// language=GLSL
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export const SKY_VERTEX_SHADER = `
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varying vec3 vPosition;
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void main() {
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