* Added Serbian (Latin)
* Added Serbian (Latin) [2]
* Fixed a mistake in Serbian (Latin)
* Fixed a mistake in Serbian (Latin)
* Fixed a mistake in Serbian (Latin)
* Added Serbian (Cyrillic)
(Another script the Serbian language is written in, besides Latin)
* Added Serbian (Latin) and Serbian (Cyrillic)
The Serbian language uses two scripts, Latin and Cyrillic.
* Rename sr-cyrl.conf to sr_cyrl.conf
* Rename sr-latn.conf to sr_latn.conf
* Update settings.conf
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Co-authored-by: Lukas Rieger <TBlueF@users.noreply.github.com>
* Show chunk borders
* Change line width to width of two Minecraft pixels
* Also fade out chunkborders on hires tiles
The hires tiles just always had the chunkborders on them.
But the "fade out" distance of those models was 1000.
While the fade distance of the chunkborders on lowres tiles was between 200 and 600.
This would cause an uneven fadeout between the lowres tiles and the hires tiles.
* Added a toggle button for the chunk borders
* Move variable to better place
* Add mechanism for retrieving BlockEntity data
This commit adds a mechanism for retrieving block entity data.
Block entity data is required to support for example text on signs,
banner patterns, or mods such as Domum Ornamentum.
* Fix the coordinate-packing for block entity-loading
This commit fixes the incorrect shifting of bits when
packing the chunk-local coordinates of a block entity
into a 64-bit long for lookups.
* Change mapping type of BlockEntity lookups
This commit changes the type stored for BlockEntity
mappings from a class of the type associated with the
ID to a method reference to its constructor.
* Tidy BlockEntity mappings
This commit introduces a small functional interface
to make the type less ungodly. Also silences the warning
about referencing subclasses in the superclass, it is
fine in this case, we're just storing a reference to
the constructor.
* Add missing license headers
The license headers were missing. Oops.