Blue (Lukas Rieger)
c1f3122c68
Make version handling more flexible
2021-05-23 10:12:34 +02:00
Blue (Lukas Rieger)
c0edb3d294
Update gradle, update configurate-library and improve gradle build
2021-05-16 18:13:30 +02:00
Blue (Lukas Rieger)
16237d292a
Implement file-watchers and remove events that are not needed anymore
2021-05-02 14:51:42 +02:00
Blue (Lukas Rieger)
27295cb988
Intermediate commit: Lots of redesigning with the RenderManager and Render-Tasks
2021-04-24 22:11:26 +02:00
Blue (Lukas Rieger)
f520833099
Fix typo in default configuration
2021-02-07 14:28:08 +01:00
Lukas Rieger
d5f501e674
Also open up forge minecraft version dependency
2021-01-23 17:07:42 +01:00
Blue (Lukas Rieger)
97a19c821e
Add 1.16.4 support for fabric and forge
2020-11-04 01:16:35 +01:00
Blue (Lukas Rieger)
86b8deb3f3
Improve startup on forge to be more stable with other mods
2020-10-06 16:05:39 +02:00
Blue (Lukas Rieger)
e62c5d5be3
Add debug command to save the world and flush scheduled changed chunks
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Also change the status command messages a little
2020-09-25 18:24:07 +02:00
Blue (Lukas Rieger)
e5a75f25e1
Change map-updating to rely on chunks rather than tiles
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and trigger the updates on chunk-save-events rather than world-save-events if possible to make it more reliable.
2020-09-20 21:12:15 +02:00
Blue (Lukas Rieger)
e9ab39c052
Use own ForkJoinPool for cache-cleanups to avoid class-loading errors
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On forge there was a problem sometimes, where presumably a join-fork-thread was created with a class-loader that did not have access to all classes, and therefore crashed in a ClassNotFoundException. This fixes this issue.
2020-09-15 12:02:12 +02:00
Blue (Lukas Rieger)
51367bfab9
Add licence to mods.toml for forge implementations
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Apparantly this is a new requirement in forge 1.16.2
2020-09-15 11:59:38 +02:00
Blue (Lukas Rieger)
c677c28075
Change world-to-folder implementation for latest forge and fabric versions
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to get the correct save-folder even if the actual world-name is different
2020-09-14 19:04:22 +02:00
Blue (Lukas Rieger)
9075dc6a76
Remove debug output
2020-09-14 18:05:46 +02:00
Blue (Lukas Rieger)
41921c680a
Add a trigger to render tiles for newly generated chunks on forge
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This uses a workaround that is checking for each chunk-load-event, if that chunk is already present and generated on the world files. The chunk will most likely not be present on the worldfiles right after being generated, because it is usually not saved to disk right away.
2020-09-14 11:25:25 +02:00
Blue (Lukas Rieger)
4f86c2266c
Update fabric and forge to 1.16.3
2020-09-12 13:49:42 +02:00
Blue (Lukas Rieger)
b1fd91681e
Divide implementation-versions further
2020-09-04 11:57:26 +02:00
Blue (Lukas Rieger)
cd24f57031
Fix possible NPE and the forge-server instance never being initialized
2020-08-30 20:52:30 +02:00
Blue (Lukas Rieger)
fd6da092ab
Correct javax relocation
2020-08-30 14:41:51 +02:00
Blue (Lukas Rieger)
93dae9648f
Dont cache the player-object.
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Tentative fix for #76
2020-08-30 14:27:34 +02:00
Blue (Lukas Rieger)
591e105c05
Remove guava and yaml-config dependency and tidy up build-script dependencies
2020-08-30 13:25:22 +02:00
Blue (Lukas Rieger)
e6d5058326
Add more supported forge and fabric versions
2020-08-25 19:25:31 +02:00
Blue (Lukas Rieger)
717b28d4e0
Move implementation sub-projects to subfolder and rename them
2020-08-25 15:44:25 +02:00