Commit Graph

10 Commits

Author SHA1 Message Date
Blue (Lukas Rieger)
e9ab39c052 Use own ForkJoinPool for cache-cleanups to avoid class-loading errors
On forge there was a problem sometimes, where presumably a join-fork-thread was created with a class-loader that did not have access to all classes, and therefore crashed in a ClassNotFoundException. This fixes this issue.
2020-09-15 12:02:12 +02:00
Blue (Lukas Rieger)
51367bfab9 Add licence to mods.toml for forge implementations
Apparantly this is a new requirement in forge 1.16.2
2020-09-15 11:59:38 +02:00
Blue (Lukas Rieger)
9075dc6a76 Remove debug output 2020-09-14 18:05:46 +02:00
Blue (Lukas Rieger)
41921c680a Add a trigger to render tiles for newly generated chunks on forge
This uses a workaround that is checking for each chunk-load-event, if that chunk is already present and generated on the world files. The chunk will most likely not be present on the worldfiles right after being generated, because it is usually not saved to disk right away.
2020-09-14 11:25:25 +02:00
Blue (Lukas Rieger)
b1fd91681e Divide implementation-versions further 2020-09-04 11:57:26 +02:00
Blue (Lukas Rieger)
cd24f57031 Fix possible NPE and the forge-server instance never being initialized 2020-08-30 20:52:30 +02:00
Blue (Lukas Rieger)
fd6da092ab Correct javax relocation 2020-08-30 14:41:51 +02:00
Blue (Lukas Rieger)
93dae9648f Dont cache the player-object.
Tentative fix for #76
2020-08-30 14:27:34 +02:00
Blue (Lukas Rieger)
591e105c05 Remove guava and yaml-config dependency and tidy up build-script dependencies 2020-08-30 13:25:22 +02:00
Blue (Lukas Rieger)
e6d5058326 Add more supported forge and fabric versions 2020-08-25 19:25:31 +02:00