Commit Graph

22 Commits

Author SHA1 Message Date
Blue (Lukas Rieger)
c31945444d
Enable forge builds again since they somehow work with ForgeGradle 5.0.9 2021-06-16 21:36:18 +02:00
Blue (Lukas Rieger)
e78071115d
Add setting to disable/enable free-flight-mode in the webapp 2021-06-09 15:54:19 +02:00
Blue (Lukas Rieger)
6e01b607ac
Add additional full-update intervall and periodically restart file-watchers 2021-06-09 00:34:12 +02:00
Blue (Lukas Rieger)
be059a108f
Update gradle to 7.0.2 and add fabric-1.17 implementation 2021-06-08 22:44:55 +02:00
Blue (Lukas Rieger)
c1f3122c68
Make version handling more flexible 2021-05-23 10:12:34 +02:00
Blue (Lukas Rieger)
c0edb3d294
Update gradle, update configurate-library and improve gradle build 2021-05-16 18:13:30 +02:00
Blue (Lukas Rieger)
16237d292a
Implement file-watchers and remove events that are not needed anymore 2021-05-02 14:51:42 +02:00
Blue (Lukas Rieger)
27295cb988
Intermediate commit: Lots of redesigning with the RenderManager and Render-Tasks 2021-04-24 22:11:26 +02:00
Blue (Lukas Rieger)
f520833099
Fix typo in default configuration 2021-02-07 14:28:08 +01:00
Blue (Lukas Rieger)
86b8deb3f3
Improve startup on forge to be more stable with other mods 2020-10-06 16:05:39 +02:00
Blue (Lukas Rieger)
e62c5d5be3
Add debug command to save the world and flush scheduled changed chunks
Also change the status command messages a little
2020-09-25 18:24:07 +02:00
Blue (Lukas Rieger)
e5a75f25e1 Change map-updating to rely on chunks rather than tiles
and trigger the updates on chunk-save-events rather than world-save-events if possible to make it more reliable.
2020-09-20 21:12:15 +02:00
Blue (Lukas Rieger)
e9ab39c052 Use own ForkJoinPool for cache-cleanups to avoid class-loading errors
On forge there was a problem sometimes, where presumably a join-fork-thread was created with a class-loader that did not have access to all classes, and therefore crashed in a ClassNotFoundException. This fixes this issue.
2020-09-15 12:02:12 +02:00
Blue (Lukas Rieger)
51367bfab9 Add licence to mods.toml for forge implementations
Apparantly this is a new requirement in forge 1.16.2
2020-09-15 11:59:38 +02:00
Blue (Lukas Rieger)
9075dc6a76 Remove debug output 2020-09-14 18:05:46 +02:00
Blue (Lukas Rieger)
41921c680a Add a trigger to render tiles for newly generated chunks on forge
This uses a workaround that is checking for each chunk-load-event, if that chunk is already present and generated on the world files. The chunk will most likely not be present on the worldfiles right after being generated, because it is usually not saved to disk right away.
2020-09-14 11:25:25 +02:00
Blue (Lukas Rieger)
b1fd91681e Divide implementation-versions further 2020-09-04 11:57:26 +02:00
Blue (Lukas Rieger)
cd24f57031 Fix possible NPE and the forge-server instance never being initialized 2020-08-30 20:52:30 +02:00
Blue (Lukas Rieger)
fd6da092ab Correct javax relocation 2020-08-30 14:41:51 +02:00
Blue (Lukas Rieger)
93dae9648f Dont cache the player-object.
Tentative fix for #76
2020-08-30 14:27:34 +02:00
Blue (Lukas Rieger)
591e105c05 Remove guava and yaml-config dependency and tidy up build-script dependencies 2020-08-30 13:25:22 +02:00
Blue (Lukas Rieger)
e6d5058326 Add more supported forge and fabric versions 2020-08-25 19:25:31 +02:00