/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package de.bluecolored.bluemap.fabric; import com.flowpowered.math.vector.Vector3d; import de.bluecolored.bluemap.common.plugin.text.Text; import de.bluecolored.bluemap.common.serverinterface.Gamemode; import de.bluecolored.bluemap.common.serverinterface.Player; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.server.MinecraftServer; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.util.math.Vec3d; import net.minecraft.world.GameMode; import net.minecraft.world.LightType; import java.io.IOException; import java.util.EnumMap; import java.util.Map; import java.util.UUID; public class FabricPlayer implements Player { private static final Map GAMEMODE_MAP = new EnumMap<>(GameMode.class); static { GAMEMODE_MAP.put(GameMode.ADVENTURE, Gamemode.ADVENTURE); GAMEMODE_MAP.put(GameMode.SURVIVAL, Gamemode.SURVIVAL); GAMEMODE_MAP.put(GameMode.CREATIVE, Gamemode.CREATIVE); GAMEMODE_MAP.put(GameMode.SPECTATOR, Gamemode.SPECTATOR); } private final UUID uuid; private Text name; private String world; private Vector3d position; private Vector3d rotation; private int skyLight; private int blockLight; private boolean online; private boolean sneaking; private boolean invisible; private Gamemode gamemode; private final FabricMod mod; public FabricPlayer(UUID playerUuid, FabricMod mod) { this.uuid = playerUuid; this.mod = mod; update(); } @Override public UUID getUuid() { return this.uuid; } @Override public Text getName() { return this.name; } @Override public String getWorld() { return this.world; } @Override public Vector3d getPosition() { return this.position; } @Override public Vector3d getRotation() { return rotation; } @Override public int getSkyLight() { return skyLight; } @Override public int getBlockLight() { return blockLight; } @Override public boolean isOnline() { return this.online; } @Override public boolean isSneaking() { return this.sneaking; } @Override public boolean isInvisible() { return this.invisible; } @Override public Gamemode getGamemode() { return this.gamemode; } /** * Only call on server thread! */ public void update() { MinecraftServer server = mod.getServer(); if (server == null) { this.online = false; return; } ServerPlayerEntity player = server.getPlayerManager().getPlayer(uuid); if (player == null) { this.online = false; return; } this.gamemode = GAMEMODE_MAP.get(player.interactionManager.getGameMode()); if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL; StatusEffectInstance invis = player.getStatusEffect(StatusEffects.INVISIBILITY); this.invisible = invis != null && invis.getDuration() > 0; this.name = Text.of(player.getName().getString()); this.online = true; Vec3d pos = player.getPos(); this.position = new Vector3d(pos.getX(), pos.getY(), pos.getZ()); this.rotation = new Vector3d(player.getPitch(), player.getHeadYaw(), 0); this.sneaking = player.isSneaking(); this.skyLight = player.getWorld().getLightingProvider().get(LightType.SKY).getLightLevel(player.getBlockPos()); this.blockLight = player.getWorld().getLightingProvider().get(LightType.BLOCK).getLightLevel(player.getBlockPos()); try { var world = mod.getWorld(player.getWorld()).orElse(null); this.world = world != null ? mod.getPluginInstance().getBlueMap().getWorldId(world.getSaveFolder()) : "unknown"; } catch (IOException | NullPointerException e) { // NullPointerException -> the plugin isn't fully loaded this.world = "unknown"; } } }