/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package de.bluecolored.bluemap.forge; import com.flowpowered.math.vector.Vector3d; import de.bluecolored.bluemap.common.plugin.text.Text; import de.bluecolored.bluemap.common.serverinterface.Gamemode; import de.bluecolored.bluemap.common.serverinterface.Player; import de.bluecolored.bluemap.common.serverinterface.ServerWorld; import net.minecraft.core.BlockPos; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.level.GameType; import net.minecraft.world.level.LightLayer; import net.minecraft.world.phys.Vec3; import java.util.EnumMap; import java.util.Map; import java.util.UUID; public class ForgePlayer implements Player { private static final Map GAMEMODE_MAP = new EnumMap<>(GameType.class); static { GAMEMODE_MAP.put(GameType.ADVENTURE, Gamemode.ADVENTURE); GAMEMODE_MAP.put(GameType.SURVIVAL, Gamemode.SURVIVAL); GAMEMODE_MAP.put(GameType.CREATIVE, Gamemode.CREATIVE); GAMEMODE_MAP.put(GameType.SPECTATOR, Gamemode.SPECTATOR); } private final UUID uuid; private Text name; private ServerWorld world; private Vector3d position; private Vector3d rotation; private int skyLight; private int blockLight; private boolean sneaking; private boolean invisible; private Gamemode gamemode; private final ForgeMod mod; public ForgePlayer(UUID playerUuid, ForgeMod mod) { this.uuid = playerUuid; this.mod = mod; update(); } @Override public UUID getUuid() { return this.uuid; } @Override public Text getName() { return this.name; } @Override public ServerWorld getWorld() { return this.world; } @Override public Vector3d getPosition() { return this.position; } @Override public Vector3d getRotation() { return rotation; } @Override public int getSkyLight() { return skyLight; } @Override public int getBlockLight() { return blockLight; } @Override public boolean isSneaking() { return this.sneaking; } @Override public boolean isInvisible() { return this.invisible; } @Override public Gamemode getGamemode() { return this.gamemode; } /** * Only call on server thread! */ public void update() { MinecraftServer server = mod.getServer(); if (server == null) return; ServerPlayer player = server.getPlayerList().getPlayer(uuid); if (player == null) return; this.gamemode = GAMEMODE_MAP.getOrDefault(player.gameMode.getGameModeForPlayer(), Gamemode.SURVIVAL); if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL; MobEffectInstance invis = player.getEffect(MobEffects.INVISIBILITY); this.invisible = invis != null && invis.getDuration() > 0; this.name = Text.of(player.getName().getString()); Vec3 pos = player.getPosition(1f); this.position = new Vector3d(pos.x(), pos.y(), pos.z()); this.rotation = new Vector3d(player.getXRot(), player.getYHeadRot(), 0); this.sneaking = player.isCrouching(); this.skyLight = player.getLevel().getChunkSource().getLightEngine().getLayerListener(LightLayer.SKY).getLightValue(new BlockPos(player.getX(), player.getY(), player.getZ())); this.blockLight = player.getLevel().getChunkSource().getLightEngine().getLayerListener(LightLayer.BLOCK).getLightValue(new BlockPos(player.getX(), player.getY(), player.getZ())); this.world = mod.getServerWorld(player.getLevel()); } }