/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package de.bluecolored.bluemap.forge; import com.flowpowered.math.vector.Vector3d; import de.bluecolored.bluemap.common.plugin.serverinterface.Gamemode; import de.bluecolored.bluemap.common.plugin.serverinterface.Player; import de.bluecolored.bluemap.common.plugin.text.Text; import net.minecraft.client.renderer.EffectInstance; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.level.GameType; import net.minecraft.world.phys.Vec3; import java.io.IOException; import java.util.EnumMap; import java.util.Map; import java.util.UUID; public class ForgePlayer implements Player { private static final UUID UNKNOWN_WORLD_UUID = UUID.randomUUID(); private static final Map GAMEMODE_MAP = new EnumMap<>(GameType.class); static { GAMEMODE_MAP.put(GameType.ADVENTURE, Gamemode.ADVENTURE); GAMEMODE_MAP.put(GameType.SURVIVAL, Gamemode.SURVIVAL); GAMEMODE_MAP.put(GameType.CREATIVE, Gamemode.CREATIVE); GAMEMODE_MAP.put(GameType.SPECTATOR, Gamemode.SPECTATOR); } private UUID uuid; private Text name; private UUID world; private Vector3d position; private boolean online; private boolean sneaking; private boolean invisible; private Gamemode gamemode; private ForgeMod mod; public ForgePlayer(ForgeMod mod, UUID playerUuid) { this.uuid = playerUuid; this.mod = mod; update(); } @Override public UUID getUuid() { return this.uuid; } @Override public Text getName() { return this.name; } @Override public UUID getWorld() { return this.world; } @Override public Vector3d getPosition() { return this.position; } @Override public boolean isOnline() { return this.online; } @Override public boolean isSneaking() { return this.sneaking; } @Override public boolean isInvisible() { return this.invisible; } @Override public Gamemode getGamemode() { return this.gamemode; } /** * Only call on server thread! */ public void update() { MinecraftServer server = mod.getServer(); if (server == null) { this.online = false; return; } ServerPlayer player = server.getPlayerList().getPlayer(uuid); if (player == null) { this.online = false; return; } this.gamemode = GAMEMODE_MAP.getOrDefault(player.gameMode.getGameModeForPlayer(), Gamemode.SURVIVAL); if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL; MobEffectInstance invis = player.getEffect(MobEffects.INVISIBILITY); this.invisible = invis != null && invis.getDuration() > 0; this.name = Text.of(player.getName().getString()); this.online = true; Vec3 pos = player.getPosition(1f); this.position = new Vector3d(pos.x(), pos.y(), pos.z()); this.sneaking = player.isCrouching(); try { this.world = mod.getUUIDForWorld((ServerLevel) player.getCommandSenderWorld()); } catch (IOException | ClassCastException e) { this.world = UNKNOWN_WORLD_UUID; } } }