/* * This file is part of BlueMap, licensed under the MIT License (MIT). * * Copyright (c) Blue (Lukas Rieger) * Copyright (c) contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package de.bluecolored.bluemap.core.world; import com.flowpowered.math.vector.Vector2i; import com.flowpowered.math.vector.Vector3i; import de.bluecolored.bluemap.core.util.Grid; import java.util.Collection; /** * Represents a World on the Server.
* This is usually one of the dimensions of a level.
*
* The implementation of this class has to be thread-save!
*/ public interface World { String getId(); String getName(); Vector3i getSpawnPoint(); DimensionType getDimensionType(); Grid getChunkGrid(); Grid getRegionGrid(); /** * Returns the {@link Chunk} on the specified block-position */ Chunk getChunkAtBlock(int x, int z); /** * Returns the {@link Chunk} on the specified chunk-position */ Chunk getChunk(int x, int z); /** * Returns the {@link Region} on the specified region-position */ Region getRegion(int x, int z); /** * Returns a collection of all regions in this world. * (Be aware that the collection is not cached and recollected each time from the world-files!) */ Collection listRegions(); /** * Loads all chunks from the specified region into the chunk cache (if there is a cache) */ void preloadRegionChunks(int x, int z); /** * Invalidates the complete chunk cache (if there is a cache), so that every chunk has to be reloaded from disk */ void invalidateChunkCache(); /** * Invalidates the chunk from the chunk-cache (if there is a cache), so that the chunk has to be reloaded from disk */ void invalidateChunkCache(int x, int z); /** * Cleans up invalid cache-entries to free up memory */ void cleanUpChunkCache(); }