/** * @author mrdoob / http://mrdoob.com/ * * adapted for bluemap's purposes */ import { Matrix4, Object3D, Vector2, Vector3 } from "three"; import {dispatchEvent} from "./Utils"; class CSS2DObject extends Object3D { constructor(element) { super(); this.element = document.createElement("div"); let parent = element.parentNode; parent.replaceChild(this.element, element); this.element.appendChild(element); this.element.style.position = 'absolute'; this.anchor = new Vector2(); this.events = null; this.addEventListener('removed', function () { this.traverse(function (object) { if (object.element instanceof Element && object.element.parentNode !== null) { object.element.parentNode.removeChild(object.element); } }); }); let lastClick = -1; let handleClick = event => { let doubleTap = false; let now = Date.now(); if (now - lastClick < 500) { doubleTap = true; } lastClick = now; let data = {doubleTap: doubleTap}; if (this.onClick({event: event, data: data})) { event.preventDefault(); event.stopPropagation(); } else { // fire event dispatchEvent(this.events, "bluemapMapInteraction", { data: data, object: this, }); } } this.element.addEventListener("click", handleClick); this.element.addEventListener("touch", handleClick); } } // var CSS2DRenderer = function (events = null) { var _this = this; var _width, _height; var _widthHalf, _heightHalf; var vector = new Vector3(); var viewMatrix = new Matrix4(); var viewProjectionMatrix = new Matrix4(); var cache = { objects: new WeakMap() }; var domElement = document.createElement( 'div' ); domElement.style.overflow = 'hidden'; this.domElement = domElement; this.events = events; this.getSize = function () { return { width: _width, height: _height }; }; this.setSize = function ( width, height ) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElement.style.width = width + 'px'; domElement.style.height = height + 'px'; }; var renderObject = function ( object, scene, camera, parentVisible ) { if ( object instanceof CSS2DObject ) { object.events = _this.events; object.onBeforeRender( _this, scene, camera ); vector.setFromMatrixPosition( object.matrixWorld ); vector.applyMatrix4( viewProjectionMatrix ); var element = object.element; var style = 'translate(' + ( vector.x * _widthHalf + _widthHalf - object.anchor.x) + 'px,' + ( - vector.y * _heightHalf + _heightHalf - object.anchor.y ) + 'px)'; element.style.WebkitTransform = style; element.style.MozTransform = style; element.style.oTransform = style; element.style.transform = style; element.style.display = ( parentVisible && object.visible && vector.z >= - 1 && vector.z <= 1 && element.style.opacity !== "0" ) ? '' : 'none'; var objectData = { distanceToCameraSquared: getDistanceToSquared( camera, object ) }; cache.objects.set( object, objectData ); if ( element.parentNode !== domElement ) { domElement.appendChild( element ); } object.onAfterRender( _this, scene, camera ); } for ( var i = 0, l = object.children.length; i < l; i ++ ) { renderObject( object.children[ i ], scene, camera, parentVisible && object.visible ); } }; var getDistanceToSquared = function () { var a = new Vector3(); var b = new Vector3(); return function ( object1, object2 ) { a.setFromMatrixPosition( object1.matrixWorld ); b.setFromMatrixPosition( object2.matrixWorld ); return a.distanceToSquared( b ); }; }(); var filterAndFlatten = function ( scene ) { var result = []; scene.traverse( function ( object ) { if ( object instanceof CSS2DObject ) result.push( object ); } ); return result; }; var zOrder = function ( scene ) { var sorted = filterAndFlatten( scene ).sort( function ( a, b ) { var distanceA = cache.objects.get( a ).distanceToCameraSquared; var distanceB = cache.objects.get( b ).distanceToCameraSquared; return distanceA - distanceB; } ); var zMax = sorted.length; for ( var i = 0, l = sorted.length; i < l; i ++ ) { let o = sorted[ i ]; o.element.style.zIndex = o.disableDepthTest ? zMax + 1 : zMax - i; } }; this.render = function ( scene, camera ) { if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); viewMatrix.copy( camera.matrixWorldInverse ); viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix ); renderObject( scene, scene, camera, true ); zOrder( scene ); }; }; export { CSS2DObject, CSS2DRenderer };