BlueMap/implementations/fabric-1.20.2/src/main/java/de/bluecolored/bluemap/fabric/FabricPlayer.java

172 lines
5.3 KiB
Java

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package de.bluecolored.bluemap.fabric;
import com.flowpowered.math.vector.Vector3d;
import de.bluecolored.bluemap.common.plugin.text.Text;
import de.bluecolored.bluemap.common.serverinterface.Gamemode;
import de.bluecolored.bluemap.common.serverinterface.Player;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameMode;
import net.minecraft.world.LightType;
import java.io.IOException;
import java.util.EnumMap;
import java.util.Map;
import java.util.UUID;
public class FabricPlayer implements Player {
private static final Map<GameMode, Gamemode> GAMEMODE_MAP = new EnumMap<>(GameMode.class);
static {
GAMEMODE_MAP.put(GameMode.ADVENTURE, Gamemode.ADVENTURE);
GAMEMODE_MAP.put(GameMode.SURVIVAL, Gamemode.SURVIVAL);
GAMEMODE_MAP.put(GameMode.CREATIVE, Gamemode.CREATIVE);
GAMEMODE_MAP.put(GameMode.SPECTATOR, Gamemode.SPECTATOR);
}
private final UUID uuid;
private Text name;
private String world;
private Vector3d position;
private Vector3d rotation;
private int skyLight;
private int blockLight;
private boolean online;
private boolean sneaking;
private boolean invisible;
private Gamemode gamemode;
private final FabricMod mod;
public FabricPlayer(UUID playerUuid, FabricMod mod) {
this.uuid = playerUuid;
this.mod = mod;
update();
}
@Override
public UUID getUuid() {
return this.uuid;
}
@Override
public Text getName() {
return this.name;
}
@Override
public String getWorld() {
return this.world;
}
@Override
public Vector3d getPosition() {
return this.position;
}
@Override
public Vector3d getRotation() {
return rotation;
}
@Override
public int getSkyLight() {
return skyLight;
}
@Override
public int getBlockLight() {
return blockLight;
}
@Override
public boolean isOnline() {
return this.online;
}
@Override
public boolean isSneaking() {
return this.sneaking;
}
@Override
public boolean isInvisible() {
return this.invisible;
}
@Override
public Gamemode getGamemode() {
return this.gamemode;
}
/**
* Only call on server thread!
*/
public void update() {
MinecraftServer server = mod.getServer();
if (server == null) {
this.online = false;
return;
}
ServerPlayerEntity player = server.getPlayerManager().getPlayer(uuid);
if (player == null) {
this.online = false;
return;
}
this.gamemode = GAMEMODE_MAP.get(player.interactionManager.getGameMode());
if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL;
StatusEffectInstance invis = player.getStatusEffect(StatusEffects.INVISIBILITY);
this.invisible = invis != null && invis.getDuration() > 0;
this.name = Text.of(player.getName().getString());
this.online = true;
Vec3d pos = player.getPos();
this.position = new Vector3d(pos.getX(), pos.getY(), pos.getZ());
this.rotation = new Vector3d(player.getPitch(), player.getHeadYaw(), 0);
this.sneaking = player.isSneaking();
this.skyLight = player.getWorld().getLightingProvider().get(LightType.SKY).getLightLevel(player.getBlockPos());
this.blockLight = player.getWorld().getLightingProvider().get(LightType.BLOCK).getLightLevel(player.getBlockPos());
try {
var world = mod.getWorld(player.getWorld()).orElse(null);
this.world = world != null ? mod.getPluginInstance().getBlueMap().getWorldId(world.getSaveFolder()) : "unknown";
} catch (IOException | NullPointerException e) { // NullPointerException -> the plugin isn't fully loaded
this.world = "unknown";
}
}
}