89 lines
2.6 KiB
Java
89 lines
2.6 KiB
Java
/*
|
|
* This file is part of BlueMap, licensed under the MIT License (MIT).
|
|
*
|
|
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
|
|
* Copyright (c) contributors
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
package de.bluecolored.bluemap.core.render;
|
|
|
|
public interface RenderSettings {
|
|
|
|
/**
|
|
* The strenght of ao-shading calculated for each vertex.<br>
|
|
* A value of 0 turns off ao.<br>
|
|
* The value represents the amount that each occluding face subtracts of the light-multiplier. (There are at most 3 occluding faces)
|
|
*/
|
|
default float getAmbientOcclusionStrenght() {
|
|
return 0.25f;
|
|
}
|
|
|
|
/**
|
|
* Whether faces that have a sky-light-value of 0 will be rendered or not.
|
|
*/
|
|
default boolean isExcludeFacesWithoutSunlight() {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* A multiplier to how much faces are shaded due to their light value<br>
|
|
* This can be used to make sure blocks with a light value of 0 are not pitch black
|
|
*/
|
|
default float getLightShadeMultiplier() {
|
|
return 0.8f;
|
|
}
|
|
|
|
/**
|
|
* The maximum height of rendered blocks
|
|
*/
|
|
default int getMaxY() {
|
|
return Integer.MAX_VALUE;
|
|
}
|
|
|
|
/**
|
|
* The minimum height of rendered blocks
|
|
*/
|
|
default int getMinY() {
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* The same as the maximum height, but blocks that are above this value are treated as AIR.<br>
|
|
* This leads to the top-faces being rendered instead of them being culled.
|
|
*/
|
|
default int getSliceY() {
|
|
return Integer.MAX_VALUE;
|
|
}
|
|
|
|
|
|
|
|
default RenderSettings copy() {
|
|
return new StaticRenderSettings(
|
|
getAmbientOcclusionStrenght(),
|
|
isExcludeFacesWithoutSunlight(),
|
|
getLightShadeMultiplier(),
|
|
getMaxY(),
|
|
getMinY(),
|
|
getSliceY()
|
|
);
|
|
}
|
|
|
|
}
|