387 lines
13 KiB
Java
387 lines
13 KiB
Java
/*
|
|
* This file is part of BlueMap, licensed under the MIT License (MIT).
|
|
*
|
|
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
|
|
* Copyright (c) contributors
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
package de.bluecolored.bluemap.core.render.hires.blockmodel;
|
|
|
|
import com.flowpowered.math.TrigMath;
|
|
import com.flowpowered.math.imaginary.Complexf;
|
|
import com.flowpowered.math.imaginary.Quaternionf;
|
|
import com.flowpowered.math.matrix.Matrix3f;
|
|
import com.flowpowered.math.vector.Vector2f;
|
|
import com.flowpowered.math.vector.Vector3f;
|
|
import com.flowpowered.math.vector.Vector3i;
|
|
import com.flowpowered.math.vector.Vector4f;
|
|
|
|
import de.bluecolored.bluemap.core.model.Face;
|
|
import de.bluecolored.bluemap.core.render.RenderSettings;
|
|
import de.bluecolored.bluemap.core.render.context.BlockContext;
|
|
import de.bluecolored.bluemap.core.render.context.ExtendedBlockContext;
|
|
import de.bluecolored.bluemap.core.resourcepack.BlockModelElementFaceResource;
|
|
import de.bluecolored.bluemap.core.resourcepack.BlockModelElementResource;
|
|
import de.bluecolored.bluemap.core.resourcepack.BlockModelResource;
|
|
import de.bluecolored.bluemap.core.resourcepack.BlockStateResource;
|
|
import de.bluecolored.bluemap.core.resourcepack.NoSuchTextureException;
|
|
import de.bluecolored.bluemap.core.resourcepack.ResourcePack;
|
|
import de.bluecolored.bluemap.core.resourcepack.TextureProvider.Texture;
|
|
import de.bluecolored.bluemap.core.util.Direction;
|
|
import de.bluecolored.bluemap.core.util.MathUtil;
|
|
import de.bluecolored.bluemap.core.util.WeighedArrayList;
|
|
import de.bluecolored.bluemap.core.world.Block;
|
|
|
|
/**
|
|
* This model builder creates a BlockStateModel using the information from parsed resource-pack json files.
|
|
*/
|
|
public class ResourceModelBuilder {
|
|
|
|
private static final Vector3f HALF_3F = Vector3f.ONE.mul(0.5);
|
|
private static final Vector3f NEG_HALF_3F = HALF_3F.negate();
|
|
private static final Vector2f HALF_2F = Vector2f.ONE.mul(0.5);
|
|
|
|
private BlockStateResource resource;
|
|
private ExtendedBlockContext context;
|
|
private ResourcePack resourcePack;
|
|
private RenderSettings renderSettings;
|
|
|
|
public ResourceModelBuilder(BlockStateResource resource, ExtendedBlockContext context, ResourcePack resourcePack, RenderSettings renderSettings) {
|
|
this.resource = resource;
|
|
this.context = context;
|
|
this.resourcePack = resourcePack;
|
|
this.renderSettings = renderSettings;
|
|
}
|
|
|
|
public BlockStateModel build() throws NoSuchTextureException {
|
|
BlockStateModel model = new BlockStateModel();
|
|
|
|
for (WeighedArrayList<BlockModelResource> bmrList : resource.getModelResources()){
|
|
BlockModelResource bmr = bmrList.get((int) Math.floor(MathUtil.hashToFloat(context.getPosition(), 23489756) * (float) bmrList.size()));
|
|
|
|
model.merge(fromModelResource(bmr));
|
|
}
|
|
|
|
return model;
|
|
}
|
|
|
|
private BlockStateModel fromModelResource(BlockModelResource bmr) throws NoSuchTextureException {
|
|
BlockStateModel model = new BlockStateModel();
|
|
|
|
for (BlockModelElementResource bmer : bmr.getElements()){
|
|
model.merge(fromModelElementResource(bmer));
|
|
}
|
|
|
|
model.translate(NEG_HALF_3F);
|
|
model.rotate(Quaternionf.fromAxesAnglesDeg(
|
|
-bmr.getXRot(),
|
|
-bmr.getYRot(),
|
|
0
|
|
));
|
|
model.translate(HALF_3F);
|
|
|
|
return model;
|
|
}
|
|
|
|
private BlockStateModel fromModelElementResource(BlockModelElementResource bmer) throws NoSuchTextureException {
|
|
BlockStateModel model = new BlockStateModel();
|
|
|
|
//create faces
|
|
Vector3f min = bmer.getFrom().min(bmer.getTo());
|
|
Vector3f max = bmer.getFrom().max(bmer.getTo());
|
|
|
|
Vector3f[] c = new Vector3f[]{
|
|
new Vector3f( min .getX(), min .getY(), min .getZ()),
|
|
new Vector3f( min .getX(), min .getY(), max .getZ()),
|
|
new Vector3f( max .getX(), min .getY(), min .getZ()),
|
|
new Vector3f( max .getX(), min .getY(), max .getZ()),
|
|
new Vector3f( min .getX(), max .getY(), min .getZ()),
|
|
new Vector3f( min .getX(), max .getY(), max .getZ()),
|
|
new Vector3f( max .getX(), max .getY(), min .getZ()),
|
|
new Vector3f( max .getX(), max .getY(), max .getZ()),
|
|
};
|
|
|
|
createElementFace(model, bmer.getDownFace(), Direction.DOWN, c[0], c[2], c[3], c[1]);
|
|
createElementFace(model, bmer.getUpFace(), Direction.UP, c[5], c[7], c[6], c[4]);
|
|
createElementFace(model, bmer.getNorthFace(), Direction.NORTH, c[2], c[0], c[4], c[6]);
|
|
createElementFace(model, bmer.getSouthFace(), Direction.SOUTH, c[1], c[3], c[7], c[5]);
|
|
createElementFace(model, bmer.getWestFace(), Direction.WEST, c[0], c[1], c[5], c[4]);
|
|
createElementFace(model, bmer.getEastFace(), Direction.EAST, c[3], c[2], c[6], c[7]);
|
|
|
|
//rotate
|
|
if (bmer.isRotation()){
|
|
Vector3f translation = bmer.getRotationOrigin();
|
|
model.translate(translation.negate());
|
|
|
|
model.rotate(Quaternionf.fromAngleDegAxis(
|
|
bmer.getRotationAngle(),
|
|
bmer.getRotationAxis().toVector().toFloat()
|
|
));
|
|
|
|
if (bmer.isRotationRescale()){
|
|
Vector3f scale =
|
|
Vector3f.ONE
|
|
.sub(bmer.getRotationAxis().toVector().toFloat())
|
|
.mul(Math.abs(TrigMath.sin(bmer.getRotationAngle() * TrigMath.DEG_TO_RAD)))
|
|
.mul(1 - (TrigMath.SQRT_OF_TWO - 1))
|
|
.add(Vector3f.ONE);
|
|
model.transform(Matrix3f.createScaling(scale));
|
|
}
|
|
|
|
model.translate(translation);
|
|
|
|
}
|
|
|
|
//scale down
|
|
model.transform(Matrix3f.createScaling(1f / 16f));
|
|
|
|
return model;
|
|
}
|
|
|
|
private void createElementFace(BlockStateModel model, BlockModelElementFaceResource face, Direction faceDir, Vector3f c0, Vector3f c1, Vector3f c2, Vector3f c3) throws NoSuchTextureException {
|
|
if (face == null) return;
|
|
BlockModelResource m = face.getElement().getModel();
|
|
|
|
//face culling
|
|
if (face.isCullface()){
|
|
Block b = getRotationRelativeBlock(m, face.getCullface());
|
|
if (b.isCullingNeighborFaces()) return;
|
|
}
|
|
|
|
//light calculation
|
|
Block b = getRotationRelativeBlock(m, faceDir);
|
|
BlockContext bContext = context.getRelativeView(getRotationRelativeDirectionVector(m, faceDir.toVector().toFloat()).toInt());
|
|
float skyLight = b.getPassedSunLight(bContext);
|
|
|
|
//filter out faces that are not skylighted
|
|
if (skyLight == 0f && renderSettings.isExcludeFacesWithoutSunlight()) return;
|
|
|
|
float light = 1;
|
|
if (renderSettings.getLightShadeMultiplier() > 0) {
|
|
float blockLight = b.getPassedBlockLight(bContext);
|
|
light = (Math.max(skyLight, blockLight) / 15f) * renderSettings.getLightShadeMultiplier() + (1 - renderSettings.getLightShadeMultiplier());
|
|
if (light > 1) light = 1;
|
|
if (light < 0) light = 0;
|
|
}
|
|
|
|
//UV
|
|
Vector4f uv = face.getUv().toFloat().div(16);
|
|
|
|
//UV-Lock counter-rotation
|
|
int uvLockAngle = 0;
|
|
if (m.isUvLock()){
|
|
Quaternionf rot = Quaternionf.fromAxesAnglesDeg(m.getXRot(), m.getYRot(), 0);
|
|
uvLockAngle = (int) rot.getAxesAnglesDeg().dot(faceDir.toVector().toFloat());
|
|
|
|
//TODO: my math has stopped working, there has to be a more consistent solution
|
|
if (m.getXRot() >= 180 && m.getYRot() != 90 && m.getYRot() != 270) uvLockAngle += 180;
|
|
}
|
|
|
|
//create both triangles
|
|
Vector2f[] uvs = new Vector2f[4];
|
|
uvs[0] = new Vector2f(uv.getX(), uv.getW());
|
|
uvs[1] = new Vector2f(uv.getZ(), uv.getW());
|
|
uvs[2] = new Vector2f(uv.getZ(), uv.getY());
|
|
uvs[3] = new Vector2f(uv.getX(), uv.getY());
|
|
|
|
//face texture rotation
|
|
uvs = rotateUVOuter(uvs, uvLockAngle);
|
|
uvs = rotateUVInner(uvs, face.getRotation());
|
|
|
|
String textureName = face.getResolvedTexture();
|
|
if (textureName == null) throw new NoSuchTextureException("There is no Texture-Definition for a face: " + faceDir + " of block: " + resource.getBlock());
|
|
|
|
int textureId = resourcePack.getTextureProvider().getTextureIndex(textureName);
|
|
|
|
Face f1 = new Face(c0, c1, c2, uvs[0], uvs[1], uvs[2], textureId);
|
|
Face f2 = new Face(c0, c2, c3, uvs[0], uvs[2], uvs[3], textureId);
|
|
|
|
//calculate ao
|
|
double ao0 = 1d, ao1 = 1d, ao2 = 1d, ao3 = 1d;
|
|
if (renderSettings.getAmbientOcclusionStrenght() > 0f && m.isAmbientOcclusion()){
|
|
ao0 = testAo(m, c0, faceDir);
|
|
ao1 = testAo(m, c1, faceDir);
|
|
ao2 = testAo(m, c2, faceDir);
|
|
ao3 = testAo(m, c3, faceDir);
|
|
}
|
|
|
|
//tint the face
|
|
Vector3f color = Vector3f.ONE;
|
|
if (face.isTinted()){
|
|
color = resourcePack.getBlockColorProvider().getBlockColor(context);
|
|
}
|
|
|
|
color = color.mul(light);
|
|
|
|
Vector3f aoColor;
|
|
|
|
aoColor = color.mul(ao0);
|
|
f1.setC1(aoColor);
|
|
f2.setC1(aoColor);
|
|
|
|
aoColor = color.mul(ao1);
|
|
f1.setC2(aoColor);
|
|
|
|
aoColor = color.mul(ao2);
|
|
f1.setC3(aoColor);
|
|
f2.setC2(aoColor);
|
|
|
|
aoColor = color.mul(ao3);
|
|
f2.setC3(aoColor);
|
|
|
|
//add the face
|
|
model.addFace(f1);
|
|
model.addFace(f2);
|
|
|
|
//if is top face set model-color
|
|
Vector3f dir = getRotationRelativeDirectionVector(m, faceDir.toVector().toFloat());
|
|
|
|
BlockModelElementResource bmer = face.getElement();
|
|
if (bmer.isRotation()){
|
|
Quaternionf rot = Quaternionf.fromAngleDegAxis(
|
|
bmer.getRotationAngle(),
|
|
bmer.getRotationAxis().toVector().toFloat()
|
|
);
|
|
dir = rot.rotate(dir);
|
|
}
|
|
|
|
float a = dir.getY();
|
|
if (a > 0){
|
|
Texture t = resourcePack.getTextureProvider().getTexture(textureId);
|
|
if (t != null){
|
|
Vector4f c = t.getColor();
|
|
c = c.mul(color.toVector4(1f));
|
|
c = new Vector4f(c.getX(), c.getY(), c.getZ(), c.getW() * a);
|
|
model.mergeMapColor(c);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
private Block getRotationRelativeBlock(BlockModelResource model, Direction direction){
|
|
return getRotationRelativeBlock(model, direction.toVector());
|
|
}
|
|
|
|
private Block getRotationRelativeBlock(BlockModelResource model, Vector3i direction){
|
|
Vector3i dir = getRotationRelativeDirectionVector(model, direction.toFloat()).round().toInt();
|
|
return context.getRelativeBlock(dir);
|
|
}
|
|
|
|
private Vector3f getRotationRelativeDirectionVector(BlockModelResource model, Vector3f direction){
|
|
Quaternionf rot = Quaternionf.fromAxesAnglesDeg(
|
|
-model.getXRot(),
|
|
-model.getYRot(),
|
|
0
|
|
);
|
|
Vector3f dir = rot.rotate(direction);
|
|
return dir;
|
|
}
|
|
|
|
private double testAo(BlockModelResource model, Vector3f vertex, Direction dir){
|
|
int occluding = 0;
|
|
|
|
int x = 0;
|
|
if (vertex.getX() == 16){
|
|
x = 1;
|
|
} else if (vertex.getX() == 0){
|
|
x = -1;
|
|
}
|
|
|
|
int y = 0;
|
|
if (vertex.getY() == 16){
|
|
y = 1;
|
|
} else if (vertex.getY() == 0){
|
|
y = -1;
|
|
}
|
|
|
|
int z = 0;
|
|
if (vertex.getZ() == 16){
|
|
z = 1;
|
|
} else if (vertex.getZ() == 0){
|
|
z = -1;
|
|
}
|
|
|
|
Vector3i rel = new Vector3i(x, y, 0);
|
|
if (rel.dot(dir.toVector()) > 0){
|
|
if (getRotationRelativeBlock(model, rel).isOccludingNeighborFaces()) occluding++;
|
|
}
|
|
|
|
rel = new Vector3i(x, 0, z);
|
|
if (rel.dot(dir.toVector()) > 0){
|
|
if (getRotationRelativeBlock(model, rel).isOccludingNeighborFaces()) occluding++;
|
|
}
|
|
|
|
rel = new Vector3i(0, y, z);
|
|
if (rel.dot(dir.toVector()) > 0){
|
|
if (getRotationRelativeBlock(model, rel).isOccludingNeighborFaces()) occluding++;
|
|
}
|
|
|
|
rel = new Vector3i(x, y, z);
|
|
if (rel.dot(dir.toVector()) > 0){
|
|
if (getRotationRelativeBlock(model, rel).isOccludingNeighborFaces()) occluding++;
|
|
}
|
|
|
|
if (occluding > 3)
|
|
occluding = 3;
|
|
|
|
return Math.max(0.0, Math.min(1.0 - ((double) occluding * renderSettings.getAmbientOcclusionStrenght()), 1.0));
|
|
}
|
|
|
|
private Vector2f[] rotateUVInner(Vector2f[] uv, int angle){
|
|
if (uv.length == 0) return uv;
|
|
|
|
int steps = getRotationSteps(angle);
|
|
|
|
for (int i = 0; i < steps; i++){
|
|
Vector2f first = uv[uv.length - 1];
|
|
System.arraycopy(uv, 0, uv, 1, uv.length - 1);
|
|
uv[0] = first;
|
|
}
|
|
|
|
return uv;
|
|
}
|
|
|
|
private Vector2f[] rotateUVOuter(Vector2f[] uv, float angle){
|
|
angle %= 360;
|
|
if (angle < 0) angle += 360;
|
|
|
|
if (angle == 0) return uv;
|
|
|
|
Complexf c = Complexf.fromAngleDeg(angle);
|
|
|
|
for (int i = 0; i < uv.length; i++){
|
|
uv[i] = uv[i].sub(HALF_2F);
|
|
uv[i] = c.rotate(uv[i]);
|
|
uv[i] = uv[i].add(HALF_2F);
|
|
}
|
|
|
|
return uv;
|
|
}
|
|
|
|
private int getRotationSteps(int angle){
|
|
angle = -Math.floorDiv(angle, 90);
|
|
angle %= 4;
|
|
if (angle < 0) angle += 4;
|
|
|
|
return angle;
|
|
}
|
|
|
|
}
|