90 lines
3.0 KiB
Java
90 lines
3.0 KiB
Java
/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.bluecolored.bluemap.core.resources.resourcepack.blockmodel;
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import com.flowpowered.math.vector.Vector4f;
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import de.bluecolored.bluemap.api.debug.DebugDump;
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import de.bluecolored.bluemap.core.resources.resourcepack.ResourcePack;
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import de.bluecolored.bluemap.core.util.Direction;
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import java.util.function.Function;
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@SuppressWarnings({"FieldMayBeFinal", "FieldCanBeLocal"})
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@DebugDump
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public class Face {
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private static final TextureVariable DEFAULT_TEXTURE = new TextureVariable(ResourcePack.MISSING_TEXTURE);
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private Vector4f uv;
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private TextureVariable texture = DEFAULT_TEXTURE;
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private Direction cullface;
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private int rotation = 0;
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private int tintindex = -1;
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@SuppressWarnings("unused")
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private Face() {}
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private Face(Face copyFrom) {
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this.uv = copyFrom.uv;
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this.texture = copyFrom.texture.copy();
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this.cullface = copyFrom.cullface;
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this.rotation = copyFrom.rotation;
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this.tintindex = copyFrom.tintindex;
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}
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void init(Direction direction, Function<Direction, Vector4f> defaultUvCalculator, Function<Direction, Direction> defaultCullfaceCalculator) {
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if (cullface == null) cullface = defaultCullfaceCalculator.apply(direction);
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if (uv == null) uv = defaultUvCalculator.apply(direction);
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}
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public Vector4f getUv() {
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return uv;
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}
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public TextureVariable getTexture() {
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return texture;
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}
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public Direction getCullface() {
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return cullface;
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}
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public int getRotation() {
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return rotation;
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}
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public int getTintindex() {
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return tintindex;
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}
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public Face copy() {
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return new Face(this);
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}
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public void optimize(ResourcePack resourcePack) {
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this.texture.optimize(resourcePack);
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}
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}
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