mirror of
https://github.com/BlueMap-Minecraft/BlueMap.git
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16981f2797
* Implement PackedIntArrayAccess * First working render with BlueNBT * Progress converting chunkloaders * Core rewrite done * WIP - Restructuring configs and world-map mapping * WIP - Compiling and starting without exceptions :) * Fix cave detection * Ensure configuration backwards compatibility (resolve dimension from configured world if missing) * Implement support for 1.16+ chunks * Implement support for 1.15+ chunks * Implement support for 1.13+ chunks and some fixes * Also find worlds based on their id again in BlueMapAPI * Improve autogenerated config names * Implement equals for all ServerWorld implementations * Get rid of var usage
157 lines
4.7 KiB
Java
157 lines
4.7 KiB
Java
/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.bluecolored.bluemap.bukkit;
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import com.flowpowered.math.vector.Vector3d;
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import de.bluecolored.bluemap.common.plugin.text.Text;
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import de.bluecolored.bluemap.common.serverinterface.Gamemode;
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import de.bluecolored.bluemap.common.serverinterface.Player;
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import de.bluecolored.bluemap.common.serverinterface.ServerWorld;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.metadata.MetadataValue;
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import org.bukkit.potion.PotionEffectType;
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import java.util.EnumMap;
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import java.util.Map;
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import java.util.UUID;
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public class BukkitPlayer implements Player {
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private static final Map<GameMode, Gamemode> GAMEMODE_MAP = new EnumMap<>(GameMode.class);
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static {
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GAMEMODE_MAP.put(GameMode.ADVENTURE, Gamemode.ADVENTURE);
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GAMEMODE_MAP.put(GameMode.SURVIVAL, Gamemode.SURVIVAL);
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GAMEMODE_MAP.put(GameMode.CREATIVE, Gamemode.CREATIVE);
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GAMEMODE_MAP.put(GameMode.SPECTATOR, Gamemode.SPECTATOR);
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}
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private final UUID uuid;
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private Text name;
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private ServerWorld world;
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private Vector3d position;
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private Vector3d rotation;
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private int skyLight;
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private int blockLight;
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private boolean sneaking;
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private boolean invisible;
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private boolean vanished;
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private Gamemode gamemode;
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public BukkitPlayer(UUID playerUUID) {
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this.uuid = playerUUID;
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update();
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}
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@Override
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public UUID getUuid() {
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return this.uuid;
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}
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@Override
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public Text getName() {
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return this.name;
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}
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@Override
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public ServerWorld getWorld() {
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return this.world;
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}
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@Override
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public Vector3d getPosition() {
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return this.position;
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}
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@Override
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public Vector3d getRotation() {
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return rotation;
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}
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@Override
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public int getSkyLight() {
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return skyLight;
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}
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@Override
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public int getBlockLight() {
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return blockLight;
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}
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@Override
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public boolean isSneaking() {
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return this.sneaking;
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}
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@Override
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public boolean isInvisible() {
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return this.invisible;
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}
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@Override
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public boolean isVanished() {
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return vanished;
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}
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@Override
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public Gamemode getGamemode() {
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return this.gamemode;
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}
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/**
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* API access, only call on server thread!
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*/
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public void update() {
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org.bukkit.entity.Player player = Bukkit.getPlayer(uuid);
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if (player == null) return;
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this.gamemode = GAMEMODE_MAP.get(player.getGameMode());
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if (this.gamemode == null) this.gamemode = Gamemode.SURVIVAL;
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this.invisible = player.hasPotionEffect(PotionEffectType.INVISIBILITY);
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//also check for "vanished" players
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boolean vanished = false;
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for (MetadataValue meta : player.getMetadata("vanished")) {
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if (meta.asBoolean()) vanished = true;
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}
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this.vanished = vanished;
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this.name = Text.of(player.getName());
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Location location = player.getLocation();
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this.position = new Vector3d(location.getX(), location.getY(), location.getZ());
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this.rotation = new Vector3d(location.getPitch(), location.getYaw(), 0);
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this.sneaking = player.isSneaking();
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this.skyLight = player.getLocation().getBlock().getLightFromSky();
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this.blockLight = player.getLocation().getBlock().getLightFromBlocks();
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this.world = BukkitPlugin.getInstance().getServerWorld(player.getWorld());
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}
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}
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