242 lines
5.2 KiB
Java
242 lines
5.2 KiB
Java
/*
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* This file is part of BlueMap, licensed under the MIT License (MIT).
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*
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* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
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* Copyright (c) contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package de.bluecolored.bluemap.core.model;
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import com.flowpowered.math.imaginary.Quaternionf;
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import com.flowpowered.math.matrix.Matrix3f;
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import com.flowpowered.math.vector.Vector2f;
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import com.flowpowered.math.vector.Vector3f;
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@Deprecated
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public class Face {
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private final VectorM3f p1, p2, p3; // points
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private final VectorM3f n1, n2, n3; // normals
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private Vector3f c1, c2, c3; // vertex-colors
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private Vector2f uv1, uv2, uv3; // texture UV
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private int materialIndex;
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private boolean normalizedNormals;
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public Face(Vector3f p1, Vector3f p2, Vector3f p3, Vector2f uv1, Vector2f uv2, Vector2f uv3, int materialIndex) {
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this.p1 = new VectorM3f(p1);
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this.p2 = new VectorM3f(p2);
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this.p3 = new VectorM3f(p3);
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this.uv1 = uv1;
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this.uv2 = uv2;
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this.uv3 = uv3;
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this.materialIndex = materialIndex;
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this.n1 = calculateSurfaceNormal(new VectorM3f(0, 0, 0));
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this.n2 = new VectorM3f(n1);
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this.n3 = new VectorM3f(n1);
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this.normalizedNormals = true;
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Vector3f color = Vector3f.ONE;
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this.c1 = color;
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this.c2 = color;
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this.c3 = color;
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}
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public void rotate(Quaternionf rotation) {
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p1.rotate(rotation);
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p2.rotate(rotation);
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p3.rotate(rotation);
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n1.rotate(rotation);
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n2.rotate(rotation);
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n3.rotate(rotation);
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}
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public void transform(Matrix3f transformation) {
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MatrixM3f mtransform = new MatrixM3f(transformation);
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p1.transform(mtransform);
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p2.transform(mtransform);
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p3.transform(mtransform);
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n1.transform(mtransform);
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n2.transform(mtransform);
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n3.transform(mtransform);
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normalizedNormals = false;
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}
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public void translate(Vector3f translation) {
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p1.add(translation);
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p2.add(translation);
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p3.add(translation);
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}
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public Vector3f getP1() {
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return p1.toVector3f();
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}
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public void setP1(Vector3f p1) {
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this.p1.set(p1);
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}
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public Vector3f getP2() {
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return p2.toVector3f();
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}
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public void setP2(Vector3f p2) {
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this.p2.set(p2);
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}
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public Vector3f getP3() {
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return p3.toVector3f();
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}
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public void setP3(Vector3f p3) {
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this.p3.set(p3);
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}
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public Vector3f getN1() {
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normalizeNormals();
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return n1.toVector3f();
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}
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public void setN1(Vector3f n1) {
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this.n1.set(n1);
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normalizedNormals = false;
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}
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public Vector3f getN2() {
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normalizeNormals();
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return n2.toVector3f();
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}
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public void setN2(Vector3f n2) {
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this.n2.set(n2);
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normalizedNormals = false;
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}
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public Vector3f getN3() {
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normalizeNormals();
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return n3.toVector3f();
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}
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public void setN3(Vector3f n3) {
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this.n3.set(n3);
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normalizedNormals = false;
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}
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public Vector3f getC1() {
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return c1;
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}
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public void setC1(Vector3f c1) {
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this.c1 = c1;
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}
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public Vector3f getC2() {
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return c2;
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}
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public void setC2(Vector3f c2) {
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this.c2 = c2;
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}
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public Vector3f getC3() {
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return c3;
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}
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public void setC3(Vector3f c3) {
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this.c3 = c3;
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}
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public Vector2f getUv1() {
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return uv1;
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}
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public void setUv1(Vector2f uv1) {
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this.uv1 = uv1;
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}
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public Vector2f getUv2() {
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return uv2;
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}
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public void setUv2(Vector2f uv2) {
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this.uv2 = uv2;
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}
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public Vector2f getUv3() {
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return uv3;
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}
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public void setUv3(Vector2f uv3) {
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this.uv3 = uv3;
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}
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public int getMaterialIndex() {
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return materialIndex;
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}
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public void setMaterialIndex(int materialIndex) {
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this.materialIndex = materialIndex;
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}
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private void normalizeNormals() {
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if (normalizedNormals) return;
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n1.normalize();
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n2.normalize();
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n3.normalize();
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normalizedNormals = true;
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}
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private VectorM3f calculateSurfaceNormal(
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VectorM3f target
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){
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double
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p1x = p1.x, p1y = p1.y, p1z = p1.z,
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p2x = p2.x, p2y = p2.y, p2z = p2.z,
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p3x = p3.x, p3y = p3.y, p3z = p3.z;
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p2x -= p1x; p2y -= p1y; p2z -= p1z;
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p3x -= p1x; p3y -= p1y; p3z -= p1z;
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p1x = p2y * p3z - p2z * p3y;
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p1y = p2z * p3x - p2x * p3z;
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p1z = p2x * p3y - p2y * p3x;
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double length = Math.sqrt(p1x * p1x + p1y * p1y + p1z * p1z);
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p1x /= length;
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p1y /= length;
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p1z /= length;
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target.x = (float) p1x;
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target.y = (float) p1y;
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target.z = (float) p1z;
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return target;
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}
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}
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