BlueMap/BlueMapCore/src/main/webroot/js/libs/shaders/HiresVertexShader.js

64 lines
2.0 KiB
JavaScript

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the 'Software'), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import { ShaderChunk } from 'three';
const HIRES_VERTEX_SHADER = `
#define EPSILON 1e-6
${ShaderChunk.logdepthbuf_pars_vertex}
attribute float ao;
attribute float sunlight;
attribute float blocklight;
varying vec3 vPosition;
varying vec3 vWorldPosition;
varying vec3 vNormal;
varying vec2 vUv;
varying vec3 vColor;
varying float vAo;
varying float vSunlight;
varying float vBlocklight;
void main() {
vPosition = position;
vWorldPosition = (vec4(position, 1) * modelMatrix).xyz;
vNormal = normal;
vUv = uv;
vColor = color;
vAo = ao;
vSunlight = sunlight;
vBlocklight = blocklight;
gl_Position =
projectionMatrix *
viewMatrix *
modelMatrix *
vec4(position, 1);
${ShaderChunk.logdepthbuf_vertex}
}
`;
export default HIRES_VERTEX_SHADER;