BlueMap/BlueMapCommon/webapp/src/js/util/CSS2DRenderer.js

233 lines
5.5 KiB
JavaScript

/**
* @author mrdoob / http://mrdoob.com/
*
* adapted for bluemap's purposes
*/
import {
Matrix4,
Object3D, Vector2,
Vector3
} from "three";
import {dispatchEvent} from "./Utils";
class CSS2DObject extends Object3D {
constructor(element) {
super();
this.element = document.createElement("div");
let parent = element.parentNode;
parent.replaceChild(this.element, element);
this.element.appendChild(element);
this.element.style.position = 'absolute';
this.anchor = new Vector2();
this.events = null;
this.addEventListener('removed', function () {
this.traverse(function (object) {
if (object.element instanceof Element && object.element.parentNode !== null) {
object.element.parentNode.removeChild(object.element);
}
});
});
let lastClick = -1;
let handleClick = event => {
let doubleTap = false;
let now = Date.now();
if (now - lastClick < 500) {
doubleTap = true;
}
lastClick = now;
let data = {doubleTap: doubleTap};
if (this.onClick({event: event, data: data})) {
event.preventDefault();
event.stopPropagation();
} else {
// fire event
dispatchEvent(this.events, "bluemapMapInteraction", {
data: data,
object: this,
});
}
}
this.element.addEventListener("click", handleClick);
this.element.addEventListener("touch", handleClick);
}
}
//
var CSS2DRenderer = function (events = null) {
var _this = this;
var _width, _height;
var _widthHalf, _heightHalf;
var vector = new Vector3();
var viewMatrix = new Matrix4();
var viewProjectionMatrix = new Matrix4();
var cache = {
objects: new WeakMap()
};
var domElement = document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
this.events = events;
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
};
var renderObject = function ( object, scene, camera, parentVisible ) {
if ( object instanceof CSS2DObject ) {
object.events = _this.events;
object.onBeforeRender( _this, scene, camera );
vector.setFromMatrixPosition( object.matrixWorld );
vector.applyMatrix4( viewProjectionMatrix );
var element = object.element;
var style = 'translate(' + ( vector.x * _widthHalf + _widthHalf - object.anchor.x) + 'px,' + ( - vector.y * _heightHalf + _heightHalf - object.anchor.y ) + 'px)';
element.style.WebkitTransform = style;
element.style.MozTransform = style;
element.style.oTransform = style;
element.style.transform = style;
element.style.display = ( parentVisible && object.visible && vector.z >= - 1 && vector.z <= 1 && element.style.opacity !== "0" ) ? '' : 'none';
var objectData = {
distanceToCameraSquared: getDistanceToSquared( camera, object )
};
cache.objects.set( object, objectData );
if ( element.parentNode !== domElement ) {
domElement.appendChild( element );
}
object.onAfterRender( _this, scene, camera );
}
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
renderObject( object.children[ i ], scene, camera, parentVisible && object.visible );
}
};
var getDistanceToSquared = function () {
var a = new Vector3();
var b = new Vector3();
return function ( object1, object2 ) {
a.setFromMatrixPosition( object1.matrixWorld );
b.setFromMatrixPosition( object2.matrixWorld );
return a.distanceToSquared( b );
};
}();
var filterAndFlatten = function ( scene ) {
var result = [];
scene.traverse( function ( object ) {
if ( object instanceof CSS2DObject ) result.push( object );
} );
return result;
};
var zOrder = function ( scene ) {
var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
var distanceA = cache.objects.get( a ).distanceToCameraSquared;
var distanceB = cache.objects.get( b ).distanceToCameraSquared;
return distanceA - distanceB;
} );
var zMax = sorted.length;
for ( var i = 0, l = sorted.length; i < l; i ++ ) {
let o = sorted[ i ];
o.element.style.zIndex = o.disableDepthTest ? zMax + 1 : zMax - i;
}
};
this.render = function ( scene, camera ) {
if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
viewMatrix.copy( camera.matrixWorldInverse );
viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
renderObject( scene, scene, camera, true );
zOrder( scene );
};
};
export { CSS2DObject, CSS2DRenderer };