BlueMap/BlueMapCommon/src/main/java/de/bluecolored/bluemap/common/rendermanager/WorldRegionRenderTask.java

263 lines
9.1 KiB
Java

/*
* This file is part of BlueMap, licensed under the MIT License (MIT).
*
* Copyright (c) Blue (Lukas Rieger) <https://bluecolored.de>
* Copyright (c) contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package de.bluecolored.bluemap.common.rendermanager;
import com.flowpowered.math.vector.Vector2i;
import com.flowpowered.math.vector.Vector2l;
import de.bluecolored.bluemap.api.debug.DebugDump;
import de.bluecolored.bluemap.core.logger.Logger;
import de.bluecolored.bluemap.core.map.BmMap;
import de.bluecolored.bluemap.core.util.Grid;
import de.bluecolored.bluemap.core.world.Chunk;
import de.bluecolored.bluemap.core.world.ChunkConsumer;
import de.bluecolored.bluemap.core.world.Region;
import java.io.IOException;
import java.util.*;
import java.util.function.Predicate;
import java.util.stream.Collectors;
@DebugDump
public class WorldRegionRenderTask implements RenderTask {
private final BmMap map;
private final Vector2i worldRegion;
private final boolean force;
private Deque<Vector2i> tiles;
private int tileCount;
private long startTime;
private volatile int atWork;
private volatile boolean cancelled;
public WorldRegionRenderTask(BmMap map, Vector2i worldRegion) {
this(map, worldRegion, false);
}
public WorldRegionRenderTask(BmMap map, Vector2i worldRegion, boolean force) {
this.map = map;
this.worldRegion = worldRegion;
this.force = force;
this.tiles = null;
this.tileCount = -1;
this.startTime = -1;
this.atWork = 0;
this.cancelled = false;
}
private synchronized void init() {
Set<Vector2l> tileSet = new HashSet<>();
startTime = System.currentTimeMillis();
// collect chunks
long changesSince = force ? 0 : map.getRenderState().getRenderTime(worldRegion);
Region region = map.getWorld().getRegion(worldRegion.getX(), worldRegion.getY());
Collection<Vector2i> chunks = new ArrayList<>(1024);
try {
region.iterateAllChunks((ChunkConsumer.ListOnly) (x, z, timestamp) -> {
if (timestamp >= changesSince) chunks.add(new Vector2i(x, z));
});
} catch (IOException ex) {
Logger.global.logWarning("Failed to read region " + worldRegion + " from world " + map.getWorld().getName() + " (" + ex + ")");
}
Grid tileGrid = map.getHiresModelManager().getTileGrid();
Grid chunkGrid = map.getWorld().getChunkGrid();
Predicate<Vector2i> boundsTileFilter = map.getMapSettings().getRenderBoundariesCellFilter(tileGrid);
for (Vector2i chunk : chunks) {
Vector2i tileMin = chunkGrid.getCellMin(chunk, tileGrid);
Vector2i tileMax = chunkGrid.getCellMax(chunk, tileGrid);
for (int x = tileMin.getX(); x <= tileMax.getX(); x++) {
for (int z = tileMin.getY(); z <= tileMax.getY(); z++) {
tileSet.add(new Vector2l(x, z));
}
}
// make sure chunk gets re-loaded from disk
map.getWorld().invalidateChunkCache(chunk.getX(), chunk.getY());
}
this.tileCount = tileSet.size();
this.tiles = tileSet.stream()
.sorted(WorldRegionRenderTask::compareVec2L) //sort with longs to avoid overflow (comparison uses distanceSquared)
.map(Vector2l::toInt) // back to ints
.filter(boundsTileFilter)
.filter(map.getTileFilter())
.collect(Collectors.toCollection(ArrayDeque::new));
if (tiles.isEmpty()) complete();
else {
// preload chunks
map.getWorld().preloadRegionChunks(worldRegion.getX(), worldRegion.getY());
}
}
@Override
public void doWork() {
if (cancelled) return;
Vector2i tile;
synchronized (this) {
if (tiles == null) init();
if (tiles.isEmpty()) return;
tile = tiles.pollFirst();
this.atWork++;
}
if (tileRenderPreconditions(tile)) {
map.renderTile(tile); // <- actual work
}
synchronized (this) {
this.atWork--;
if (atWork <= 0 && tiles.isEmpty() && !cancelled) {
complete();
}
}
}
private boolean tileRenderPreconditions(Vector2i tile) {
Grid tileGrid = map.getHiresModelManager().getTileGrid();
Grid chunkGrid = map.getWorld().getChunkGrid();
Vector2i minChunk = tileGrid.getCellMin(tile, chunkGrid);
Vector2i maxChunk = tileGrid.getCellMax(tile, chunkGrid);
long minInhab = map.getMapSettings().getMinInhabitedTime();
int minInhabRadius = map.getMapSettings().getMinInhabitedTimeRadius();
if (minInhabRadius < 0) minInhabRadius = 0;
if (minInhabRadius > 16) minInhabRadius = 16; // sanity check
boolean isInhabited = false;
for (int x = minChunk.getX(); x <= maxChunk.getX(); x++) {
for (int z = minChunk.getY(); z <= maxChunk.getY(); z++) {
Chunk chunk = map.getWorld().getChunk(x, z);
if (!chunk.isGenerated()) return false;
if (!chunk.hasLightData() && !map.getMapSettings().isIgnoreMissingLightData()) return false;
if (chunk.getInhabitedTime() >= minInhab) isInhabited = true;
}
}
if (minInhabRadius > 0 && !isInhabited) {
for (int x = minChunk.getX() - minInhabRadius; x <= maxChunk.getX() + minInhabRadius; x++) {
for (int z = minChunk.getY() - minInhabRadius; z <= maxChunk.getY() + minInhabRadius; z++) {
Chunk chunk = map.getWorld().getChunk(x, z);
if (chunk.getInhabitedTime() >= minInhab) {
isInhabited = true;
break;
}
}
}
}
return isInhabited;
}
private void complete() {
map.getRenderState().setRenderTime(worldRegion, startTime);
}
@Override
@DebugDump
public synchronized boolean hasMoreWork() {
return !cancelled && (tiles == null || !tiles.isEmpty());
}
@Override
@DebugDump
public double estimateProgress() {
if (tiles == null) return 0;
if (tileCount == 0) return 1;
double remainingTiles = tiles.size();
return 1 - (remainingTiles / this.tileCount);
}
@Override
public void cancel() {
this.cancelled = true;
synchronized (this) {
if (tiles != null) this.tiles.clear();
}
}
public BmMap getMap() {
return map;
}
public Vector2i getWorldRegion() {
return worldRegion;
}
public boolean isForce() {
return force;
}
@Override
public String getDescription() {
return "Update region " + getWorldRegion() + " for map '" + map.getId() + "'";
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
WorldRegionRenderTask that = (WorldRegionRenderTask) o;
return force == that.force && map.getId().equals(that.map.getId()) && worldRegion.equals(that.worldRegion);
}
@Override
public int hashCode() {
return worldRegion.hashCode();
}
public static Comparator<WorldRegionRenderTask> defaultComparator(final Vector2i centerRegion) {
return (task1, task2) -> {
// use long to compare to avoid overflow (comparison uses distanceSquared)
Vector2l task1Rel = new Vector2l(task1.worldRegion.getX() - centerRegion.getX(), task1.worldRegion.getY() - centerRegion.getY());
Vector2l task2Rel = new Vector2l(task2.worldRegion.getX() - centerRegion.getX(), task2.worldRegion.getY() - centerRegion.getY());
return compareVec2L(task1Rel, task2Rel);
};
}
/**
* Comparison method that doesn't overflow that easily
*/
private static int compareVec2L(Vector2l v1, Vector2l v2) {
return Long.signum(v1.lengthSquared() - v2.lengthSquared());
}
}