diff --git a/Configuring-mods.md b/Configuring-mods.md
index 3a7a292..a82c8a1 100644
--- a/Configuring-mods.md
+++ b/Configuring-mods.md
@@ -15,7 +15,7 @@ BlueMap will then load that mod like a resource-pack: Try to parse the block-sta
> **Info:**
> Some mods might use resource-formats that are not supported. *([Forges bockstate.json](https://mcforge.readthedocs.io/en/latest/models/blockstates/forgeBlockstates/) just has very limited support)* For this blocks to be rendered you will have to override the resources with alternative resources using the normal format.
-After that you might need to do some more configuration. Go through the chapters below and prepare the mentioned config files.
+After that you might need to do some more configuration. Go through the chapters below and prepare the config files.
## Configs
@@ -81,7 +81,7 @@ To render blocks correctly, BlueMap needs to know if a block is:
- `occluding` near blocks: This is basically used to determine if the block is "occluding" light when calculating the [ambient occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) on neighbor blocks.
- is `flammable`. This is currently only used in 1.12.x to calculate the appearance of fire.
-If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is pretty accurate, but you can configure it in this config if you need to.
+If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is mostly accurate, but you can configure it in this config if you need to.
### Block-colors config
**File:** `blockColors.json`
@@ -107,7 +107,7 @@ Now you have some config files, but where do they go?
There are 2 places where you can put those configs:
1. in the config-folder next to the `bluemap.conf`
-2. in a resource-pack in this folder: `assets//bluemap`
+2. in this folder inside a resource-pack: `assets//bluemap`
The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :)
@@ -115,5 +115,5 @@ The resource-pack is very usefull if you want to create a mod-integration that i
If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file.
All configs can be put in `assets//bluemap`.
-If you need to override your own resources exclusively for bluemap, you can do this by adding them below the `assets//bluemap` folder as well.
+If you need to override your own resources exclusively for bluemap, you can do this by adding them inside the `assets//bluemap` folder.
*(E.g. `assets/yourmod/bluemap/blockstates/someblock.json` will override `assets/yourmod/blockstates/someblock.json`)*
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