From 20395b621e130287849f598b312c0b4be782f982 Mon Sep 17 00:00:00 2001 From: Lukas Rieger Date: Wed, 26 Aug 2020 02:08:16 +0200 Subject: [PATCH] Updated Home (markdown) --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 047f7d0..1753d7a 100644 --- a/Home.md +++ b/Home.md @@ -32,7 +32,7 @@ Delete the whole folder that contains your rendered map data *(including the `te - Press the `clear tile cache` button in BlueMap's menu. This updates all tiles from the server and makes sure your browser has not cached anything weird. - Use the command `/bluemap debug`. If that is throwing an error, it is likely that you have a mod installed that is not compatible with bluemap. Check the incompatibilities-list below.. If you don't have any mod from the list, please report the error [here](https://github.com/BlueMap-Minecraft/BlueMap/issues). - Have you pregenerated your world? The pregenerated chunks that have not been visited by a player might not have their light-data generated yet. BlueMap needs the light data and ignores chunks that don't have it. So it will only render chunks that have been loaded by a player at least once. -- Are you using mods? Some mod might prevent minecraft from generating and storing the light-data. BlueMap needs the light data and ignores chunks that don't have it. As a workaround, try to add `ignoreMissingLightData: true` to your map configuration, e.g. right below the `useCompression` setting. +- Are you using mods? Some mod might prevent minecraft from generating and storing the light-data. BlueMap needs the light data and ignores chunks that don't have it. As a workaround, try to set `ignoreMissingLightData: true` in your map configuration (`render.conf`). This will ignore missing light data with some drawbacks: - Cave-rendering will be always enabled, because it is using the sun-light data to detect the "caves" - Everything on the map will be rendered fully lit .. (sun-light value of 15, looks similar to having night-vision)