Updated Configuring mods mod resources (markdown)

Lukas Rieger 2020-01-11 19:44:21 +01:00
parent 1a0bde3864
commit 684a59b51e

@ -44,6 +44,7 @@ Currently, there is no general way how to find this info, but here are some thin
- The textual-id and the properties of a block are usually displayed in-game if you press F3 and look at the block.
- The BlueMap plugin has a command `/bluemap debug` that shows you all the information BlueMap has about the block at your feet and the one you are standing on. For 1.12.x this also includes the numeral-id and the meta-value.
- The mod/plugin [WorldEdit](https://www.curseforge.com/minecraft/mc-mods/worldedit) can create blocks based on numeral-id:meta for you
-
In the future, i might create a forge-mod that can generate this config for you. Stay tuned. ^^
@ -68,4 +69,13 @@ In the future, i might create a forge-mod that can generate this config for you.
"flammable": true
}
}
```
```
So this is pretty simple. To render blocks correctly, BlueMap needs to know if a block is:
- `culling` it's neighbor block-faces: If the neighbors block-face that is facing this block [can be removed](https://en.wikipedia.org/wiki/Hidden-surface_determination#Occlusion_culling) because it is not visible.
- `occluding` near blocks: This is basically used to determine if the block is "occluding" light when calculating the [ambient occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) on neighbor blocks.
- is `flammable`. This is currently only used in 1.12.x to calculate the appearance of fire.
If there are no properties defined for a block, BlueMap looks at the model and "guesses" its properties. This is mostly pretty accurate, but you can configure it in this config if you need to.
## Block-colors config