diff --git a/Installing-resource-packs.md b/Installing-resource-packs.md index 1089758..07176f6 100644 --- a/Installing-resource-packs.md +++ b/Installing-resource-packs.md @@ -1,4 +1,12 @@ -BlueMap supports the use of minecraft resource packs. If you want to change the appearance of your map, use high resolution textures or fancy block-models. +BlueMap supports the use of minecraft resource-packs. If you want to change the appearance of your map, use high resolution textures or fancy block-models. > **Important:**
-> If you change your resource-pack setup you need to delete your previous renders! Delete the complete `web/data` folder! Otherwise you will get broken models with really weird textures. \ No newline at end of file +> If you change your resource-pack setup you need to delete your previous renders! Delete the complete `web/data` folder! Otherwise you will get broken models with really weird textures. + +To install a resource-pack you just need to put the resource-pack folder or zip in the folder `resourcepacks` next to your configuration file and reload BlueMap. BlueMap will scan the folder and try to load any resources it finds. + +You can use more than one resource-pack. Like in minecraft, they will override each other. They are loaded in alphabetical order, so a resource-pack called `zzzresources.zip` will override `aaaresources.zip`.
+This means you can reorder them by renaming them e.g. `01_some_pack.zip`, `02_some_extension_pack.zip`... + +Make sure the resource-pack is for the correct minecraft-version. Otherwise it might not be loaded correctly.
+There might be warnings in the console if you are using resource-packs that have some unexpected formatting. A warning mostly results a single modle not loaded correctly, so all the other resources from that resource-pack are still being loaded. \ No newline at end of file