diff --git a/Configuration.md b/Configuration.md index 1c6bbf7..339e7db 100644 --- a/Configuration.md +++ b/Configuration.md @@ -94,18 +94,19 @@ The integrated web-server is the easiest way to host your map to the web, so you - The `maxConnectionCount` field limits the max number of active connections that the web-server accepts simultaneously. ## Plugin configuration: `plugin.conf` -This section controls how player-markers are handled. +This section is about server-interaction. +It currently mainly controls how player-markers are handled. ```yml -liveUpdates { - enabled: true - hiddenGameModes: [ - "spectator" - ] - hideInvisible: true - hideSneaking: false -} +liveUpdates: true +skinDownload: true +hiddenGameModes: [ + "spectator" +] +hideInvisible: true +hideSneaking: false ``` -- If you don't want any live data being used, set `enabled` to `false`. This disables the full live-updates module. +- If you don't want any live data being used, set `liveUpdates` to `false`. This disables the full live-updates module. +- If `skinDownload` is set to true, BlueMap will download and update the current skin of each player to make it available for the web-app. - With `hiddenGameModes` you can control what gamemodes are visible on the map. By default everyone is visible, except players in spectator-mode. - When `hideInvisible` is `true`, players that have the invisibility effect will not be displayed on the map. - `hideSneaking` controls if a player that is sneaking should be visible on the map. \ No newline at end of file