From c41b79447c8f4c259a2622e194d8ef6d1ea9411f Mon Sep 17 00:00:00 2001 From: Lukas Rieger Date: Sat, 16 Jan 2021 15:38:30 +0100 Subject: [PATCH] Updated Configuring mods (markdown) --- Configuring-mods.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/Configuring-mods.md b/Configuring-mods.md index 4dba724..80c648e 100644 --- a/Configuring-mods.md +++ b/Configuring-mods.md @@ -9,7 +9,9 @@ If you don't want that, you can try to add and configure the resources of those > **Info:**
> Read the chapter [Installing-resource-packs](Installing-resource-packs) before reading this chapter. -The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder. *(You can rename it to reorder it)*
+The first and most important thing to do this, is to take the **client**-version of the mod.jar and put it into the `resourcepacks`-folder.
+E.g. if you want to add support for biomes-o-plenty you take the `biomesoplenty.jar` from your client and upload it on your server into bluemaps `resourcepack`-folder *(next to bluemaps configuration-files)*!
+ BlueMap will then load that mod like a resource-pack: Try to parse the block-states and models and load the textures. > **Info:**
@@ -109,9 +111,9 @@ There are 2 places where you can put those configs: 1. in the config-folder next to the `core.conf` and `render.conf` etc... 2. in this folder inside a resource-pack: `assets//bluemap` -The resource-pack is very usefull if you want to create a mod-integration that is easy to share with others. :) +The resource-pack is very useful if you want to create a mod-integration that is easy to share with others. :) -## Infos for modders +## Infos for mod-developers If you want your mod to be compatible with BlueMap you can simply add all needed resources and configs to your jar-file. All configs can be put in `assets//bluemap`.