mirror of
https://github.com/BlueMap-Minecraft/BlueMap.git
synced 2025-02-16 20:41:57 +01:00
Updated Configuring mods (markdown)
parent
9c7fc70a74
commit
f6faf2fffa
@ -31,7 +31,7 @@ After that you might need to do some more configuration. Go through the chapters
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
This is the most annoying part, but it is only needed with worlds (chunks) stored in the 1.12.x format! So if you have a minecraft world with only 1.13.x and above, you don't need to do this.
|
This is the most annoying part, but it is only needed with worlds (chunks) stored in the 1.12.x format! **So if you have a minecraft world with only 1.13.x and above, you don't need to do this.**
|
||||||
|
|
||||||
Before 1.13 and [the flattening](https://minecraft.gamepedia.com/Java_Edition_1.13/Flattening), blocks are stored by their numeric-id and a meta-value. So the andesite block for example has id `1` and a meta value of `5`, this is usually written like so: `1:5`.<br>
|
Before 1.13 and [the flattening](https://minecraft.gamepedia.com/Java_Edition_1.13/Flattening), blocks are stored by their numeric-id and a meta-value. So the andesite block for example has id `1` and a meta value of `5`, this is usually written like so: `1:5`.<br>
|
||||||
If a mod now adds a new block, this new block is being assigned to such an id. Forge then stores a mapping of the numeric-id and the literal-id of this block in a table in the world-files *(`level.dat`)*. Now BlueMap needs to know for each id:meta combination what block-state to render.
|
If a mod now adds a new block, this new block is being assigned to such an id. Forge then stores a mapping of the numeric-id and the literal-id of this block in a table in the world-files *(`level.dat`)*. Now BlueMap needs to know for each id:meta combination what block-state to render.
|
||||||
|
Loading…
Reference in New Issue
Block a user