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Updated Configuring mods (markdown)
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@ -31,7 +31,7 @@ After that you might need to do some more configuration. Go through the chapters
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This is the most annoying part, but it is only needed with worlds (chunks) stored in the 1.12.x format! So if you have a minecraft world with only 1.13.x and above, you don't need to do this.
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This is the most annoying part, but it is only needed with worlds (chunks) stored in the 1.12.x format! **So if you have a minecraft world with only 1.13.x and above, you don't need to do this.**
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Before 1.13 and [the flattening](https://minecraft.gamepedia.com/Java_Edition_1.13/Flattening), blocks are stored by their numeric-id and a meta-value. So the andesite block for example has id `1` and a meta value of `5`, this is usually written like so: `1:5`.<br>
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If a mod now adds a new block, this new block is being assigned to such an id. Forge then stores a mapping of the numeric-id and the literal-id of this block in a table in the world-files *(`level.dat`)*. Now BlueMap needs to know for each id:meta combination what block-state to render.
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