diff --git a/src/map/lowres/LowresFragmentShader.js b/src/map/lowres/LowresFragmentShader.js index ff27f7b..5110dcc 100644 --- a/src/map/lowres/LowresFragmentShader.js +++ b/src/map/lowres/LowresFragmentShader.js @@ -56,7 +56,7 @@ void main() { vec4 color = vec4(vColor, 1.0); - float diff = sqrt(max(dot(vNormal, vec3(0.3637, 0.7274, 0.5819)), 0.0)) * 0.4 + 0.6; + float diff = max(dot(vNormal, vec3(0.3637, 0.7274, 0.5819)), 0.0) * 0.3 + 0.7; color *= diff; color *= mix(sunlightStrength, 1.0, ambientLight);